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1994-11-27
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______________________________________________
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| N u t ______/. ___ __/\______ |
| _____| _ // | \ _ o _ / |
| __ | // | \/ \\__/ & |
| +--/\_| \ o___________ \-------+ |
| | \_/_____ / ________Sk¡n | |
| | \/P r e s e n t s | |
| | | |
| | _ ________ ______/\_____ |
| |/\_______________ \ _ ______\ _ o _ / |
| /_______ _ / / \ _ _ / \__// \__/| |
| +--___./ // / \/ /____/, \--+ |
| / |\ \__________/ / ________ |
| __________ ________ / |
| \/ B o l t |
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F117A STEALTH FIGHTER FULL MANUAL By SHaRD!/N&B
PART 2
Landing The F-117A
Airbases: All airstrips have a north-south orientation and a centre strip
down their middle On approach, a course of 000o (if coming from the south)
or 180o (if coming from the north) will align you with the runway.
Airbases are more than twice as long as your safe landing distance at 200
kts - a large safety margin. Aircraft carriers have arrestor cables near
the stern. You must touch down before or on these cables in order to stop
before rolling off the deck. Do not attempt to land on the bow of an
aircraft carrier because there are no arrestor cables here. Furthermore,
regular aircraft spotted for launching may be positioned there, and you
certainly don`t want to crash into them!
Aborted Landings: If you get in trouble landing, open the throttle to full
power and retract the flaps and landing gear. Climb away and come around
for another try Do not make sudden movements with the control stick while
landing or aborting. Wait or your airspeed to exceed 300 kts before making
any big turns or similar maneuvers Until then, gross maneuvers with the
control stick may stall the plane, causing a fatal crash.
Using The Instrument Landing System (ILS)
To use the ILS, tap HUD Modes (F2) as necessary to switch the HUD to NAV
mode, tap Cam Ahead (/) to activate the Tracking Camera, and tap ILS (F9)
to activate the ILS. The ILS and camera will automatically track the
nearest friendly or neutral landing site. It will not track rough
airstrips behind enemy lines.
Line Up Your Approach: The first step is to line up on the correct course
to the airbase (or aircraft carrier). To do this, fly at 500' to 1,000' to
a point about 40 to 50 kilometers (km) north or south of the base and turn
until the ILS vertical bar is centred on your Nose Indicator.
Intercept the Glide Slope: Once you're on course, you want to intercept
the glide slope represented by the horizontal bar. Descend until the
horizontal bar is slightly above the horizontal ticks of your Nose
indicator. The horizontal bar gradually drops until it aligns with the
horizontal ticks of the Nose indicator. When this occurs, you are
intercepting (flying through) the glide slope.
Descent: Once you've intercepted the glide slope, begin your descent.
Keep the horizontal bar centered, which means making a gradual descent.
You must manage the descent like a normal landing (see "Descend on Final."
below).
Touch down: The ILS will not guide you to touchdown. It is not accurate
in the immediate vicinity of the base. It turns off automatically before
you reach the runway.
ILS and Landing Patterns: The ILS is designed to guide you to the airbase.
It does not control your plane through a landing pattern.
Straight In Landings
Line Up Your Approach: Use the ILS to line up a correct approach.
Beginners intercept the glide slope about 40 50 km from the runway.
Attempting to find the approach and make a landing less than 20 km from
base is not advised for the beginner.
Throttle at 7O%: Fly your approach at 500' to 1,000'. Reduce the throttle
to about 70%, which should reduced your speed to about 300 kts. Eventually
you`ll need to pitch up (raise the nose) a little to maintain level flight.
Flaps Out, Throttle 5O%, Gear Down: Now extend the flaps and reduce the
throttle to about 50%. This slows the plane to about 230 kts. As you
reach this speed lower your landing gear. If you`re moving too fast,
extend the brakes - tap Brake (0) for a brief period.
Descend On Final: When the ILS horizontal bar reaches the middle of the
HUD Nose Indicator, you should start descending down the glide slope.
Reduce the throttle slightly. If you were in level flight, you will
gradually descend with your Nose indicator above the Flight Path indicator
Use the ILS horizontal bar to control your rate of descent. Adjust the
throttle to keep the bar in the middle of the Nose Indicator.
Finally, keep an eye on your airspeed and Stall Speed Indicator. If the
stall bar indicator gets within 25 kts of your current airspeed, your
throttle is too low. Conversely, if your airspeed is over 250 kts, extend
the brakes for a brief period.
Touch Down: Your altimeter reads 0 on a runway, and 125' on an aircraft
carrier These are your "touchdown" altitudes. The safe touchdown vertical
velocity is shown by an arrow on the VVI of your altimeter. A vertical
velocity of 400`/minute or less (4 ticks on the scale) is always safe. In
certain conditions a higher vertical velocity is allowable. Once you're on
the runway, cut the power by tapping No Pwr (Shift -), and engage the
brakes by tapping Brakes (0).
Aircraft Carriers: Landing on a carrier is slightly more difficult, since
you must touch down in the arrestor cables area. To avoid overshooting the
cables, increase your descent by lowering the nose a little, then at the
last second extend the air brake by tapping Brakes (0) as you pull the nose
up.
If you miss the carriers arrestor cables, don`t bother trying to touch
down. Instead close the brakes tap the Max Pwr (Shift +).
Offensive Actions
This section provides a short primer on how to use your weapons. Also, see
page 139, for a chart indicating your various weapon's effectiveness
against various targets
Finding And Hitting A Target
1. Find the Target: Your primary and secondary targets are stored in your
INS, initially as waypoint 2 and 3. If you've moved the waypoint, you can
reset them by pressing Reset Way Pt (Shift F8).
To reach the target, call up the waypoints by pressing Select Way Pt (F7),
select the appropriate waypoint by tapping Next Point (Shift/keypad 3),
then steer toward it following the INS cursor above the HUD Heading Scale.
2. Check HUD Mode: Change the HUD to the correct mode. Use HUD modes
(F2) to select the right mode: AIR (for firing at aircraft), or GND (for
firing at ground targets)
3. Use Tracking Camera: Lock your tracking/targeting system onto the
nearest target ahead, by tapping Cam Ahead (/). The display remains blank
if there are no targets ahead within 80 to 100 km.
To track other targets, tap Select 7arget (B). The tracking/targeting
system is limited to targets stored in your onboard computer database.
This group of course always includes your primary and secondary targets.
To find the right target, you may have to tap Select Target (B) several
times. When the primary or secondary target is located, your right MFD
informs you
To track a target not stored in your onboard computer tap Designate New
Target (N). The nearest potential target ahead is temporarily added to the
computers database. Once you've added a target to the database, it remains
in the computer and becomes part of the group that Select Target (B) cycles
through. You can store only one new target in the database at a time.
4. Select Weapon: Tap Select Weapon (Space Bar) to cycle through the
weapons in your bays (Your cannon is always available.)
Make sure you have the correct weapon selected. The size and colour of the
Tracking Box on the HUD indicates how effective the current weapon is
against the target (see Display Colors Summary in the Appendix).
5. Aim and Fire: Different weapons are aimed in different ways, described
below. Depending on the weapon selected, make sure it is correctly aimed
at the target before you fire.
6. Observe Results: Friendly AWACS aircraft observing your mission report
the results. Sometimes a hit damages a target without destroying it,
sometimes you miss entirely, and other times a hit may be ineffective.
Ineffective hits are caused by using the wrong weapon, or because the
weapon malfunctioned.
All your missiles are self guided (fire and-forget) weapons, and there are
several available to you. Some are used against enemy aircraft and others
are used against ground targets. All fire-and forget missiles are aimed
and fired in a similar fashion (described below).
Missile Targeting Envelope: If the HUD is in Air mode and an air to air
missile is your current weapon, the Missile Targeting Envelope appears on
the HUD outlining the limits of your missile's seeker head; though your
Tracking Camera can lock-on to a target any where, the air-to air missile
itself can lock on to in range enemy aircraft only within this circle. In
CND mode, no targeting envelope appears, but a missile cannot lock onto a
target that is not currently visible through your HUD.
Oval Lock-on: When the Tracking Box turns oval (and the "LOCK" light on
the console begins flashing), the missile is locked on to the target and
has a good chance of hitting. When the oval turns red (and the "LOCK"
light stops flashing) the missile has superior accuracy. Additionally,
when the missile locks-on, a box (the "Lock Box") appears in the Tracking
Camera display, and when you have attained superior accuracy, the Lock Box
begins repeatedly contracting.
To fire, open the weapons bay by tapping Bay Doors (8) and then tap Fire
Weapon (Return/Enter).
Restrictions and Suggestions: Missiles drop about 300-400` - with whatever
airspeed, climb rate, or dive rate your plane has before their own power
carries them away. As a general rule, launching below 500 or in a power
dive is not a good idea, and may even be dangerous. It is also unwise to
launch while in a tight turn or inverted, as the missile may tumble when
leaving the bay, losing guidance or even smashing into your plane. Once
the missile is launched you can change to new targets, new weapons, and
maneuver as you wish.
Your cannon has a maximum range of 6 km and an effective range of about 3
km.
Air-to-Air Anticipation Firing: Your cannon's fire control system uses a
"historical gunsight" that shows where your shells would be landing, if
you`d fired a few seconds ago. Unless you're tracking a target, the fire
control system assumes the range to be 6 km, and places the gunsight to
show where the shells would be had
If you are tracking a target, the system uses the current range to the
target to calculate where to place the sight on your HUD. The Tracking Box
shows the targeted enemy airplane and the range to the target appears in
the right MFD.
To fire, you must "anticipate" when the enemy and your gunsight will meet.
For example, if the enemy and your gunsight are converging and the range to
the target is 6 km. You should open fire about 6 seconds before they
converge. If you estimated correctly, they will converge just as your
gunsight moves onto them.
Air-to-Ground Walking Fire: Attacking ground targets is much easier since
they don`t move. The easiest way is by "walking" your fire over the
target. Do this by flying low (about 500'), opening fire about 6 km from
the target and observing where the shells hit the ground. Guide your plane
to "push" the advancing explosions onto the target. Unfortunately, this
technique consumes ammo rapidly unless you fire short, well-spaced bursts
Bombing
Laser guided bombs are essentially motorless missiles that glide from your
plane to a target "painted" by the PAVE TACK laser mounted on your plane.
Operating these weapons is a lot like launching self guided missiles. You
use the tracking / targeting system in exactly the same way with only a few
exceptions.
Oval and MFD lock-on: The Tracking Box on the HUD frames your target and
the Tracking Camera is locked onto it. When the Tracking Box turns oval,
the bomb is locked onto the reflected laser energy and has a good chance of
hitting. When the oval turns red, the bomb has superior accuracy.
However, because you must release the bomb so close to the target, you
often can`t see the Tracking Oval when it turns red; for this reason, you
must rely upon the console "LOCK" light and Lock Box in the Tracking Camera
to tell you when the optimal release time is.
The Lock Box appears on the right MFD and the "LOCK" light begins flashing
when the Tracking Box turns oval. When the optimal release time is
reached, the "LOCK" light ceases flashing, and the Lock Box on the right
MFD begins repeatedly contracting.
Toss Bombing: Glide bombs travel as fast as your plane, so if you release
at low altitude, they hit the target when your plane is about directly
overhead; if you`re not careful the explosion can destroy you.
The standard attack technique is called "toss bombing". Approach fast and
level at about 500. When 3-6 km from the target pitch up into a 30-40o
climb, tap Bay Doors (8) to open the bay, and watch the right MFD. When
optimal release time is reached (the Lock Box begins contracting and the
"LOCK" light stops flashing), tap Fire Weapon (Return / Enter) to release
the bomb and turn away.
Level Bombing: You can also level bomb with glide bombs. As a general
rule though, you'll need to attack from at least 2,000 altitude. Here you
can lock onto the target at 4 km range. Attack immediately and turn away.
Needless to say, however, high altitude attacks make you a sitting duck for
enemy radar and SAMs.
Restrictions and Suggestions: You must keep the underside of your aircraft
facing the target until the bomb hits. If not, the laser guidance breaks
and the bomb will almost surely miss. You can fly over the target instead
of flying past at an angle, but you must rise above 3,000` to do this
safely. However, the blast has a danger zone of roughly 3,000`, so you
must gain enough distance or altitude to avoid the blast.
Retarded Bombs
Retarded bombs are unguided but have parachutes or special fins to slow
them down very quickly as they fall. As a result, you can be far away by
the time they impact, allowing safe low altitude bombing runs
Level Bombing: Dive bombing and toss bombing don`t produce useful results
with retarded bombs, so you must use level bombing in this standard
technique for low altitude runs with retarded bombs, fly straight and fast
over the target at 600-800`, releasing the bomb(s) according to cues from
the Flightpath Guide and Ranging Bar on the HUD.
Flightpath Guide: When using retarded bombs, the diamond- shaped
Flightpath Guide appears on your HUD. Turn to align the Flightpath
indicator to the Flightpath Guide. You can be above or below the
Flightpath Guide without losing accuracy, but being left or right of it may
cause a miss.
Ranging Bar: As you approach the target, the Ranging Bar appears on the
HUD. As you near the target, the bar begins to collapse; the cue to
release is when the line becomes a single dot. You may wish to extend your
brakes to make the bombing run more manageable
To Release the Bomb, tap Bay Doors (8) to open the bay, then Fire Weapon
(Return) to release the weapon if your brakes are extended, retract them
immediately after launch to escape the blast area.
Restrictions and Suggestions: Retarded bombs are the easiest and safest
weapons to use, and one of the most popular among USAF pilots. If you keep
up speed in your bombing run, you can safely release from 600`, even though
the blast area is 3,000`. The Ranging Bar and Flightpath Guide flash if
you're too low for safe release However, the targeting system predictions
assume you'll continue to fly "as is". If you drop the bomb. then
immediately turn up and away, you could drop a bomb within the "danger
area" and escape.
Free Fall Bombs
These are traditional bombs that arc down at high speed toward the target.
In level bombing. The techniques for using them are identical to those for
retarded bombs except that you need to be considerably higher to release
them safely. A safe minimum altitude for releasing a free fall bomb in
level bombing is 3,000` as opposed to 600` for retarded bombs
Level Bombing: You use the Flightpath Guide and Ranging Bar just as you do
or retarded bombs, but you have one additional HUD cue: the Bombsight Fall
line and Bullseye. In level bombing this indicator may be ignored
Bombsight Fall-line and Bullseye: This indicator appears on your HUD as a
line extending from your Flightpath Indicator to the place on the ground a
bomb would hit were it released now. At that point is a red oval bullseye.
In level bombing the fall line indicator usually extends off the bottom of
the HUD, with the bullseye out of sight below. But in dive bombing it is
indispensable.
Dive Bombing: To make a dive bombing at tack, start by flying low to ward
the target. Switch your HUD to GND mode, make sure the correct weapon is
selected (Mk82-0 Slick or Mk 122 Fireye), and put your Tracking Camera onto
the target. Now follow these steps:
1. Guide on the Bomb sight Flight Path: Approach the target by flying
straight at the diamond shaped bombing flight path indi cator. It`s okay
if the indica tor is above or below your flight path, but make sure it`s
not to the left or right.
2.Climb to Attack Point: When the target is about 6 km away (you can tell
by looking at the right MFD), zoom up into a 55o climb to an altitude of
8.000' opening your bay doors as you climb (tap Bay Doors (8)). Your
objective is to reach 8,000` about 1.5-2 km from the target.
3.Dive on to the Target: Level out, flick open the brakes (tapBrakes (0).
At just under 1 km away, push down into a steep (80o) dive and align the
Bomb Bullseye with the target box. Keep an eye on your altitude because
you must release the bomb before reaching 3.000. If you can`t line up the
Bullseye and Tracking Box before reaching 3,000` pull out and try again.
4. Release Bomb and Turn Away: If you manage to keep the bullseye steady
within the target box before reaching 3,000`, release a bomb immediately
(tap Fire Weapon (Return)), then another if possible. After the release
pull up sharply and roll away in a 90o turn. Close the brake (0) as you do
this. To maintain maximum speed into the turn. Then close the bay doors
(8)
Suggestions: The zoom climb to 8,000` is the most critical phase of the
attack. If performed flawlessly, a 55o climb will cover 4 km of ground,
assuming you start at maximum level speed at 200` and wish to arrive at
8,000`. Some pilots prefer to use a slightly shallower zoom climb up to
10,000`, but this exposes you longer to enemy detection
Climbing to a dive bombing position usually broadcasts your presence to the
opposition. Therefore, once you`re turning away from the target after the
bombing run look over and check the missile warning lights for an attack
The most common mistake when dive bombing is forgetting to open the brakes
at the top of the climb. With the brakes closed you plummet so fast it`s
almost impossible to line up the target and release the bomb before
reaching 3,000`.
Restrictions: The HUD bombing symbols flash if you're within the blast
area of the bomb (within 3,000` of the predicted drop point). Do not drop
the bomb unless you`re confident you can escape the blast
Photos And Special Equipment
The 135mm/IR Camera is a reconnaissance camera mounted in a weapons bay.
It is fixed forward (unlike your target Tracking Camera, which moves) and
looks down.
Camera Operation: To configure your HUD and cockpit for camera operations:
1 Switch the HUD to GND mode by tapping HUD mode (F2)
2. Select the bay containing the camera by tapping Select Weapons (Space
Bar).
3. Aim the Tracking Camera at the target by tapping Cam Ahead (/); tap
Select Target (B) if necessary.
4. Tap Bay Doors (8) to open the bay doors.
Taking Pictures: When you open the bay, you see the ground below and just
ahead of your plane in the right MFD, which is now viewing through the lens
of the camera. Fly so that the cross symbol ("+") in the lower center of
the HUD passes through the center of the Tracking Box. When this happens,
you`ll see the target pass through the lens on the right MFD. As it does,
hit Fire Weapon (Return) one or more times to take the pictures. You'll
see a message on the HUD indicating a good picture (when and if you get
one).
Special Equipment
Delivering or Picking up Equipment: As a stealth pilot, you`ll be required
to make deliveries of highly classified materials; you may also be asked to
pick up top secret items. Finding a secret airbase and landing there is a
major challenge. They have no ILS system just a few flares at either end
of the runway! Furthurmore, the runway is very short; it's only half the
length of a runway at a major airbase
To pick up or deliver equipment at a secret airbase, you must safely land
at the airbase. Equipment is unloaded or materials delivered to you
automatically. A mes sage in the HUD indicates when this has occurred and
you can take off again.
Dropping Equipment: To drop equipment, tap Select Weapons (Space Bar)
until "EQUIP" appears in the lower left corner of the HUD Tap Bay Doors (8)
to open the bay, then, as you pass over the radio beacon, launch the
equipment by tapping Fire Weapons (Return/Enter).
The minimum safe altitude to drop equipment is 500`. Try to avoid dropping
it from altitudes above 1,000`, since the bigher you are the less accurate
the drop.
Defensive Actions
Radar And Stealth Tactics
Radar sends high frequency electromagnetic waves through the atmosphere at
virtually light speed. These waves are reflected from solid object - some
return to the radar set, which includes a receiver. By measuring the
strength and angles of returning waves, and time it took to return, radars
estimate the range, position, heading, and size of an object.
Radar waves bounce best from solid, dense, flat, perpendicular surfaces.
Tradi- tional aircraft shapes, especially aircraft engine intakes and
vertical tail fins make excellent radar reflectors.
Radar Effectiveness: The effectiveness of radar varies with terrain,
range, and ype (pulse or Doppler). Radar is most effective over open water
or flat countryside. In wooded and rolling hills radar effectiveness is
less, while in mountainous country it is greatly reduced. The lower the
radar effectiveness, the weaker the signal on your EMV scale; the bars
representing enemy radar signals become shorter.
Radar Range: Radar effectiveness is dramatically affected by range; the
closer you are to a radar, the stronger its signal Maximum range for a
radar varies dramati- cally with the set. As enemy radars emit signals you
can graphically see their ranges on the Satellite/Radar map on the left MFD
(Maps, F3)
Pulse Radar: Pulse radar is represented by dotted arcs on your satellite
map. It is least effective when your nose or tail is pointing toward it,
and most effective when you fly at right angles to it. Therefore a common
tactic is to fly directly at a pulse radar, then just after it emits a
signal make a tight turn and fly away from it again.
Doppler Radar: Doppler radar is represented by solid arcs on your
satellite map; it is generally more powerful than pulse. Doppler radar is
most effective when you`re flying toward or away from it, and least
effective when you fly at right angles to it. Therefore a common tactic is
to fly toward a Doppler until just before it detects you, then turn and fly
in an arc around it, keeping a constant distance.
Stealth Technology
The radar reflections of an object are greatly reduced if its shape
minimizes the returning waves. This does not make the object invisible,
but does make it very hard to "see." For example, if a normal airplane is
visible to radar at 200 km, a carefully shaped airplane might be invisible
be- yond 50 km! Creating this shape in a form that is also aerodynamic
requires ex tremely complex computer modeling. As the world's leader in
computer applica tions, it's inevitable that the US would be first in this
field. The SR-71 spyplane is an early example of such shapes in aerody
namics; the redesign of the B-1 bomber fuselage is another example. Both
these aircraft, though, have curved fuselages that tend to scatter radar
energy equally in all directions, and therefore aren't en tirely
successful.
In addition to shape, certain rubber and ceramic compounds "absorb" radar
waves, making the return signal weaker. Known generically as Radar
Absorbent Material (RAM), it can be incorporated into paints, or planted in
"wedges" along the surface of a wing or fuselage.
Finally, an airplane's heat signature is an important consideration. Many
air- plane killing missiles (IR guided ones) home on heat sources like
friction heated parts of the craft, such as leading edges of the wings,
tail, and air intakes. The main defense against heat seekers is heat-re
sistant materials, and masking and dis persal of hot engine exhaust.
The F-117A is a combination of all these design considerations. It
sacrifices speed, maneuverability, and payload for maximum stealth. The
fuselage is made up entirely of flat "facets" that scatter radar energy in
a controlled. predictable pattern, which, under most circumstances will
not reflect radar transmissions back to the transmitter Even if the energy
does strike one of the plane's flat surfaces, the effect is transitory
because the angle of incidence is constantly changing due to the planes
motion relative to the transmitter. The tail is twinned, does not extend
vertically, and is swept back like the wings themselves so that radar
energy is reflected 45o left and right into the sky behind the aircraft
(there is no other reason for the subsonic F-117A to have near delta
wings). All vertical surfaces on the F-117A are angled at least 30o so
that, in level flight, no truly vertical surfaces are present.
The air intakes of the engines are masked upper and lower hull and wing
surfaces are covered with RAM. All weapons are carried internally, since
external pylons and armaments are excellent radar reflectors. All leading
edges incorporate heat resistant surfaces and are as sharp as possible both
to reduce air friction and to reflect radar energy away from the
transmitter.
Stealth also demands a new approach to combat operations. For decades jet
aircraft have carried radars of increasing power, using them to aim
weapons, check altitude, and fly low at high speeds. All this radar
broadcasting reveals a plane long before enemy radars discover it. A
stealth aircraft must fly without active radar emissions. The F-117A uses
visual, thermal, and laser systems instead of radars. In addition. It has
a radio burst decoder that is compatible with other USAF transmission
equipment. On an active mission the F-117A constantly receices data burst
from friendly AWACS planes and ground radars.
Overall, the F-117A is most difficult to detect at very low altitudes.
Even at higher altitudes (over 10,000`) it is far less visible on radar
than a normal aircraft. This not only allows the F-117A to "sneak up" on
the enemy. It also reduces the range and accuracy of enemy weapons
Stealth Tactics
EMV: The F-117A`s stealth configuration is most effective when flying
level at low altitudes (at 500` or less and preferably about 200'). The
EMV is further reduced if the engines are throttled back to cruise speed
(70% power). Level flight, which presents a horizontal profile, is best.
The steeper the turn, the more topside or underside surface is presented as
a radar reflector, and thus your EMV rises.
With respect to Doppler radar, your flight path is of crucial importance.
Changing distance relative to a Dop pler radar increases the risk of
detection many fold. If you remain at a constant distance, arcing around
the radar, Doppler detection ability drops dramatically.
Opening the bay doors, firing a weapon, or using the ECM jammer all raise
your EMV, making the plane more visible. On the plus side, if you want to
deliberately lure the enemy to a certain location without wasting a decoy,
then turning on your jammer, opening the bay, and spi ralling upward in a
tight turn often raises the EMV enough to make you visible. You can then
close up, dive down to 200` again, and zoom away while they chase phantoms.
Threading the Needle: As a stealth pilot, you must plan carefully, seeking
the best route through en emy radar defenses. You must find a route in and
out that either makes you invisible, or visible for the shortest time
possible.
Penetrating enemy radar umbrellas is tricky. Re member to arc around
Doppler radars, but fly directly toward (or away from) pulse radars. The
plotting of paths through radar areas is sometimes termed "threading the
needle."
Pulse radars are shorter ranged and less efficient so Dopplers are your
biggest problem. If you must fly into a pulse radar's effective range to
avoid a Doppler, you can arc around just inside and hope your EMV is low
enough, and their crews sleepy enough that they don`t see you.
Even the best of plans must be modified once the mission starts. Enemy
fighters patrols and IL-76 Mainstays can force you to change your plan,
while the periodic shut downs of enemy radars can suddenly open new
opportunities. You must be flexible
Low Altitude Tactics: On long missions with flight legs outside effective
enemy radar range it's perfectly safe to use the autopilot and cruise at
500`. When within enemy radar range, get as low as you can. Fly through
valleys - between hills and mountains if possible. Although coming up over
ridge lines is fun, every time you crest a ridge you take a chance of
detection.
One especially sneaky tactic is to fly extremely low (200` or less) and
throttle back your engine to about 30%. You'll need to extend flaps and
pitch up to stay airbourne, but your EMV gets extremely low.
Decoys:In Cold or Limited War, you must avoid leaving a positive radar ID.
If your flight path takes you too close to enemy radar, you can try leaving
one or two decoys behind. This can prevent them from getting a positive
radar ID on you.
Dash: Many radars turn off periodically if you see a critical Doppler
radar station stop broadcasting. That may give you just the time you need
to get past without being seen. Dashing through a radar`s area while he`s
off the air is always risky; you never know if he`ll "wake up" and find
you, but sometimes there's no other way.
Blast: If you can't think of any better way to get through the enemy radar
screen a final device is to open a gap in the radar defenses. Using a
Maverick or HARM missile to destroy a radar at some critical sites. Of
course. you`ve got to dash through the gap and get away quickly. Since
enemy aircraft are drawn like flies to the site of an attack. Other radar
stations will "wake up" and stay on the air after an attack. One way to
"set up "a blast attack is show yourself briefly in one location drawing
enemy fighters away from the area you plan to fly through and/or attack
Disappearing: If you are detected and attacked by radar guided missiles
(either the "TRAK" light is on, or the "RAD" missile warning is lighted),
you can evade the attack by reducing your EMV. If the enemy radar loses
sight of you the missile loses guidance and flies blindly ahead it
continues until either the enemy finds you again and steers the missile
back on course, or the missile runs out of fuel.
Dealing With Surface To Air Missiles (SAMs)
To cope with enemy SAMs, you should understand the principles of their
opera tion. Then you can intelligently apply ap propriate defenses.
Radar-Controlled SAMs
Concept: Medium- and long ranged SAMs are controlled by radar. Radar-
guided missiles appear as yellow lines on your Tactical Display (left MFD).
There are three types of radar guided SAMs: beam riders, semi active, and
command guid- ance. All use the same three-step process to engage targets:
1 Radar search: Search radar scans the sky for alien planes. Search
radars scan an entire 360° area periodically (watch your EMV and satellite
map for this).
2 Radar tracking: When a search ra dar finds your plane, it "hands off"
the prospective target to a narrow beam fire control radar, usually running
on a differ ent frequency, which locks onto your craft (the "TRAK" light
illuminates).
3. Radar control: When the operators are sure the beam is tracking
correctly they launch a missile (The "RAD" light illuminates).
The narrow beam radar continues tracking your plane so the missile's course
can be updated and corrected. There are two common methods of doing this.
The older "beam rider" (or "command guid- ance") technique, and the newer
"semi active homing" technique.
Beam Rider SAMs: While the narrow beam radar continues tracking you, the
SAM guides along the beam. As long as the tracking beam remains on your
plane, the SAM will hit.
Semi-Active SAMs: Semi active SAMs have radar receivers and computers on
board. The tracking radar on the ground "paints" the target with a radar
beam and the missiles nose receiver "catches" the reflections. The missile
homes on these reflections until it hits you.
Command Guidance SAMs: These modern missiles use semi active guid ance,
but the firer has a command link to the missile, as well, which he can use
to override the semi active guidance. This means that if the missile loses
guidance or is otherwise confused, the ground controller can turn the
missile around and try again.
Evading Radar-Guided SAMs
Reduce EMV: The basic way to evade radar-guided SAMs is to disappear from
their radar. If their signals are just barely overlapping your EMV, you
should find a way to simply "disappear." Obviously the further you are from
the enemy radar, the weaker the signal. Therefore you may wish to simply
turn and run until the signal is too weak to "see" you. If the enemy is a
Doppler radar, at various points you should turn parallel to the radar.
When you do his signal weakens. Also reducing your altitude, lowering your
engine power, and levelling out your flight will help. Make sure your bay
is closed, your gear up, and the ECM jammer is off.
Decoys: A decoy will fool enemy radar for 20 to 60 seconds depending on
the skill of the enemy. During this time missiles (and aircraft) will
pursue the decoy instead of you. This gives you a perfect opportunity to
outmaneuver the missile by escaping its 45o field of view
ECM: Your ECM (electronic counter measures) radar jammer is an excellent
defense against beam riders. As long as it's running they are flying
blind, and therefore unable to hit you. ECM jammers are useful only at
long range against semi active SAMs. Remember that if you continue flying
toward a jammed semi active missile, eventually it will "burn through" and
start homing on you.
Caution: ECM jamming makes a lot of noise. Therefore, don`t use a jammer
against semi active SAMs unless you're going to turn away.
Chaff: Each chaff cartridge deploys a cloud of tiny tin-foil strips that
reflect enemy radar. For two or more seconds the strips form a huge radar
reflector, effectively blinding the missile, like a smoke screen Therefore,
the classic chaff technique is to wait until the missile is just a couple
seconds away (i.e., when the Missile Proximity Klaxon sounds).
At that instant, tap Chaff (1) to fire a chaff cartridge and turn away.
The blinded missile will fly straight into the chaff. Warning: Chaff may
not fool a Doppler guided missile such as SA-10, SA-12, SA-N-6, or AA-10).
In this case you must turn perpendicular to the missile (see
"Outmaneuvering Missiles" below).
Warnings and Responses: Your F-117A gives you four separate warnings that
you are under missile attack:
1. Your first warning of a radar SAM attack appears on your EMV scale and
your HUD when enemy search radar finds you: you'll notice the search radar
signal overlap your EMV, the EMV light illuminates briefly, a warning beep
sounds, and a message appears on the HUD.
2. Your second warning is when the narrow beam tracking radar locks onto
your plane, setting off the "TRAK" light on your console, and initiating
another warning tone. During these stages reducing the EMV is your best
response
3. Your third and most important warning comes when a missile has been
launched and is tracking you: the "RAD" missile warning light begins
flashing and another message stating the type of missile launched appears
on your HUD. Reducing your EMV at this point may derail the enemy attack,
but if you.re too close to the radar you must use other defenses. Against
a beam-rider turn on the ECM jammer (tap ECM (4)) and change course.
Against a semi-active missile either jam with ECM or drop a decoy, then
change course (some pilots use both - decoy first, then the jammer for
insurance). However, this technique only makes sense if you can escape the
missiles 45o field of view before the decoy and/or ECM effects end.
4. Your final warning is the Missile Proximity Klaxon. which sounds when
the missile is just a few of seconds away. Check the console if the "RAD"
light is flashing then a radar missile is inbound. Immediately drop a
chaff cartridge and turn away.
Infrared (IR) Homing SAMs
Concept: Short range SAMs are usually IR homing IR missiles appear as red
lines on your Tactical Display (left MFD). Like radar guided SAMs the
largest and most powerful use a three step process to find and engage you:
1. Radar search: A search radar finds your aircraft (watch the EMV scale)
2. Radar tracking: A tracking radar follows your aircraft (the "TRAK"
light)
3 Missile launch: The IR homing missile is launched (the "IR" light)
For the remainder of the flight to the target, tracking radar is
unnecessary, because the missile guides itself.
Some shorter ranged IR SAMs use a much simpler method:
1 Search: The enemy detects you either with search radar or simple
eyesight.
2 Missile lock on: The missile "locks on" to hot surfaces of your plane
3 Missile launch: The missile is launched and guides itself to the target.
Shoulder-Launched IR SAMs: The existence of man portable IR SAMs makes
your life difficult. The enemy frequently waits until point blank range to
launch these missiles, the preferred technique being to launch them during
your attack run.
Carried by infantrymen, in trucks and jeeps, or stacked inside a building
door, they are virtually undetectable until fired. Wherever significant
enemy military ground forces are deployed you can expect to encounter these
weapons. This includes rear area headquarters and depots as well as
front-line troops (you`ll know where these concentrations are expectted to
be from your intelligence briefing).
First-generation IR Homers: Early IR homing systems required a large heat
signature to "lock-on" to. The only area of a jet hot enough was the
engine exhaust, so the missile wouldn't "lock on" until aimed at the rear
of the plane. Furthur, the homing head wasn`t sophisticated or sensitive
enough to distinguish between the jet exhaust and the sun or even hot rocks
on the ground
Your IR jammer is almost guaranteed to confuse first generation IR homers.
As long as you leave the jammer on, the missile will be unable to follow
your plane Remember, though, that the jammer slows you down, and eventually
overheats, which shuts it off automatically
You can even outmaneuver first-generation IR missiles by turning tightly
toward them This "rotates" your hot exhaust away from the missile's view.
The missile may try to turn and follow but a tight enough turn always
outmaneuvers it (see "Outmaneu-
Second-generation IR Homers: Modern IR homing systems are far more
effective. They are fine tuned to "recognize" temperature variations
typical of aircraft, including not only the exhaust, but all surfaces
heated by air friction. This heating typically occurs at the nose, wing
roots, and across the upper surfaces of the plane. Your IR jammer is
effective only at long ranges against second generation IR homers.
Evading IR SAMs
Reduce EMV: Unfortunately, reducing your EMV has no effect upon IR SAMs
already launched, but if you become invisible to search radar, it can
prevent the enemy from launching others. EMV reduction methods are the
same as described above.
Decoys: A decoy will fool enemy IR missiles for 15 to 6O seconds. Tactics
are therefore like those for decoys against radar guided missiles get
outside the missiles view before the decoy expires.
IR Jammers: This device is a heat strobe that sends out heat pulses that
confuse a missile's guidance system. Unfortunately this equipment employs
a generator to provide power. reducing your airspeed by roughly 15%. In
addition, it shuts down before it overheats and melts and will not function
again until sufficiently cooled.
First generation IR missiles are easily confused at almost any range by the
IR jammer, but second generation IR missiles are more "intelligent". They
are "fooled" by IR jammers only at long ranges (in fact, at closer ranges,
some second generation IR seekers actually lock onto the jammer) It is,
therefore, unwise - and sometimes dangerous to leave a jammer running when
second generation IR missiles are close
Flares: Although called "flares," these are small, finely tuned heat
decoys. A flare lures IR missiles toward it, but only during the 25
seconds it burns. After that the flare dies and the missile resumes
seeking. Therefore, wait for the Missile Proximity Klaxon, drop a flare.
then turn away.
Warnings and Responses: Your first warning of an IR missile attack may be
identical to that of a radar guided one: your EMV light illuminates
briefly, you hear a warning beep, and a message appears on the HUD. At
that point its immpossible to tell whether the detecting radar site will
launch an IR or radar guided SAM. However, when the missile is launched,
the "IR" missile warning light begins flashing and you receive a message on
the HUD announcing the type of missile launched.
In many cases, however, your first warning of an IR attack is the "IR"
missile warning light, because many IR SAMs don`t use search radar just
eyesight searching
If you know the missile is a first generation, (which you will if you`ve
studied up on enemy SAMs), you can turn on the IR jammer and change course.
Otherwise you`ll have to wait for the Missile Proximity Klaxon which may be
a very short time because many IR missiles are fired from very short
ranges. Often, the flashing, "IR" light is followed almost immediately by
the klaxon. When you hear the klaxon and see the "IR" light flashing, your
first act must be to drop a flare and dodge!
Alternatively, of course, you can outmaneuver the missile if you`re really
good.
Outmaneuvering Missiles
It`s important to remember that defense devices aren't perfect. Some
missiles can "burn through" ECM, all continue seeking after your decoy or
chaff expires, and Doppler missiles will ignore chaff if you're on the
wrong course. Therefore it`s important to maneuver out of the missile's
field of view when the defense expires. if you don't, the missile may re
acquire you and resume tracking! (A truly skillful pilot may outmaneuver
an enemy missile without any mechanical aid. Smart pilots normally use
both their equipment and their skills.)
Techniques for outmaneuvering IR missiles and radar missiles are
essentially the same. But since IR missiles tend to be smaller and more
maneuverable - second generation IRs are often the most maneuverable you`re
best off relying on decoys, jammers and/or flares against them.
Evading the Missile's View: SAMs can only "home" on targets within the
acquisition arc of their seeker. This arc is a bare 45o directly in front
of the missile. If decoys, jammers, or whatever temporarily confuse a
missile. You can evade attack by moving outside this 45o arc. Usually the
quickest escape course is one perpendicular to the missile's heading.
Turning inside a Missile: When a missile is close, you still have a chance
to outmaneuver it, because you can turn faster than it can. If a missile
is trying to fly up your tail, roll over onto a wingtip for a tight turn,
then pull straight back on the control stick. Keep an eye on your airspeed
because the plane will soon the plane will stall in this attitude, but the
missile makes a wider turn, causing it to zoom past harmlessly
Turning toward a Missile: If a SAM approaches you from the side, gradually
turn toward it. Increasing the tightness of your turn as it comes closer
The objective is to keep the missile's course at right angles
(perpendicular) to your own. This tactic works because the missile can not
turn with you. Instead it gradually falls behind zooming past your tail.
Evading Frontal Attacks: If a SAM approaches you from the front, wait
until its between 8 and 12 km away (about two thirds of a grid square on
the tactical display). Then make a quick 90o turn. This puts the missile
facing your side. Now roll over 180o and turn toward the missile.
Doppler Missiles: Enemy missiles with Doppler guidance systems are a
special danger. These missiles will not home on chaff unless your course
is perpendicular (at right angles to) the missile. If the missile chases
you from the rear or attacks from straight ahead, chaff has no effect.
Only three SAMs currently have Doppler guidance: the SA-10 SA-12, and
SA-N-6. Only one air to air missile has Doppler guidance the AA-10.
AIR-TO-AIR DUELS
Using Air To Air Missiles (AAMs)
The MicroProse F-117A (with "enhanced capability") carries two types of
AAMs; the AIM-120 AMRAAM and the AIM-9M "Sidewinder." (The Lockheed F-117A
carries no to-air weapons at all; it's never expected to be seen by enemy
fighters, much less go out looking for a fight with them.) Like all your
missiles, these AAMs are self guided, "fire and-forget" weapons that are
easy to use and possibly the world`s best. The techniques for targeting
and firing these weapons are identical to those for other self guided
missiles (see page 68)
AIM-120 AMRAAMS: Your AIM 120 AMRAAM missile is one of the best
medium-range weapons in the world. It is the only "fire and forget" radar
guided missile in US inventory. It has sufficient circuitry to penetrate
most defenses, and maneuver- ability enough to chase down most enemy
fighters, not to mention bombers and transports. Because the AIM-120 has
roughly twice the range of the Sidewinder pilots typically open with the
AIM-120, then switch to Sidewinders if any enemy aircraft survive to that
range.
AIM-9M Sidewinders: The short range AIM-9M Sidewinder is probably the best
dogfighting missile in the world. It is more maneuverable than the AMRAAM,
giving it a better chance of "hanging on" to a twisting, turning target.
Since it is IR guided. The best place to fire the Sidewinder is up the
enemy's tailpipes. Next is from above, diving down onto the top (hot side)
of the enemy plane. The third best position is directly into the enemy's
nose. Shots against an enemy plane as it crosses in front of you, or at
its underside (the cold side) have very little chance of hitting. The main
weakness of the Sidewinder is its limited range
Missile Ranges: The maximum range of a missile depends not only on its
motor, but your plane's speed at launch and the direction of enemy
movement. The initial "lock on" range corresponds to missile maximum range
if you're at maximum speed. However, if you're moving more slowly, the
missile may not get the extra boost needed to reach the target.
A much more important consideration is the enemy's heading relative to you.
If he`s flying toward you. Even a maximum range launch is likely to reach
him. However, if the target is flying away the missile may have a long
"stern chase" ahead of it. You should probably wait for optimal lock on
before launching.
Technique: When firing a missile, always remember to open the bay doors
and wait for the lock-on. If you don't wait for the target box to become
oval shaped, you`re firing without lock-on, and will almost certainly miss.
Then look at your airspeed. If you're moving fast (around 500 kts) or the
target is closing, a maximum range lock on shot will probably hit.
However, if, your speed is low or the target is flying away from you should
wait until the range closes, ideally until the oval turns red.
Missile accuracy doesn't take into account enemy defensive equipment or
evasive naneuvering. First-line and elite fighter aircraft may prove more
difficult to hit. although the "Mainstay" AEW&C craft maneuvers poorly, it
haa superior defensive equipment. You may find that guns are necessary
against Mainstays flown by a capable crew.
Firing Attitude: Also remember that AAMs, like other missiles will fall
300-400` before their motor can guide them away. Until then the missile
has your speed and VVI if you're diving at the ground, the missile may slam
into the ground before it can fly away. Firing in a tight turn, or while
inverted, can cause the missile to tumble as it leaves the weapons bay.
The wisest method is to fire only when you`re level and above 500 feet.
Target Discrimination: Sidewinders and AMRAAMs always home on the most
prominent target, which is usually the nearest. They will do so even if
you were tracking someone else. In Cold and Limited War, beware of this
limited "brain power" in your missiles. You may be tracking a primary or
secondary target, fire a missile, and discover it goes for one of the
closer fighter escorts!
Notes: Your F-117A uses a Tracking Camera instead of weapon guidance
radars This system "downloads" appropriate launch parameters to the AIM-120
AMRAAM. Although the AIM 120 itself uses radar, it is not activated until
the missile is launched As a result, missile targeting does not increase
your EMV. Of course opening the bay doors to fire does. A skillful
stealth pilot opens the bay doors just before a launch, or during a
dogfight.
Using The 20mm Vulcan
The Lockheed F-117A does not have a cannon of any sort because it`s not
expected to need one; so if you prefer flying the Lockheed version, you can
ignore the following. The MicroProse F-117A will definitely need a cannon,
and does, of course, carry a good one
Jet aircraft travel so fast that conventional machine guns and cannon
cannot guarantee a hit: a plane could literally fly between the shells.
Therefore, modern aircraft cannon are either a group of guns (such as the
twin 23mm cannons in many Russian MIGs) or a multi barrel Gatling gun (such
as the six barrel 20mm M61A1 on most American jets). Aircraft cannon have
an effective range of about 0.5-3 km and a maximum range of 6 km. Inside
0.5 km there is a significant danger of "collateral damage."
More About the Historical Gunsight : Your F-117A has the most modern and
advanced gunsight available: a "historical" gunsight with automatic laser
range finding. If you're not tracking a target, this gunsight "assumes"
you are firing at maximum range (6 km). If you're tracking a closer
target, the shorter range is used for gunsight calculations
The gunsight computer constantly calculates range, flight path, and
ballistics and displays where your shells would be if they were hitting the
target now. The gunsight continually calculates firing, delays the
appropriate time and displays potential hits as they would occur.
Therefore, the sight is "assuming" you fired at the correct time in the
past.
The gunsight on your F-117A uses a laser range-finder sleved to the
Tracking Camera, rather than the traditional ranging radar. This means you
can use your gun without increasing your EMV; however, when you begin
firing, of course, you create heat and this makes you more detectable.
Anticipation Firing in Air-to-Air Engagements: It takes about six seconds
for M61A1 20mm shells to travel the maximum 6 kilometer range. Therefore,
to hit a target you must judge the speed at which the target and your sight
coverage. You should fire about six seconds before they meet. If the
range is less than 6 km, wait a little less. For example, at 3 km wait
until target and sight are three seconds apart; at 1.5 km wait until target
and sight are one second apart, and so on.
You can use this sight like an old fashioned predicting sight. That is
wait until the sight is on the target, then shoot. But at 6 km range
you'll have to hope the target stays on the same course for six seconds to
insure a hit.
In short, the key to using a historical gunsight is anticipation. Don`t
wait for the sight to reach the target. Instead, learn to anticipate the
meeting of sight and target then shoot
Dealing With The Enemy
The best way to meet the enemy is to surprise him by sliding up behind him.
Enemy aircraft have only forward facing radars (except the IL-76 "Mainstay"
AEW&C craft) and will probably be unaware of your approach it you come up
from behind.
Traditionally fighter pilots prefer to attack from above. This gives them
an energy advantage in any dogfight, but missile tactics and the importance
of secrecy make height less valuable for a stealth pilot. Gaining altitude
makes you visible to enemy radar, which in turn may warn your targets.
Therefore, approaching low and from behind is often wiser. Only if your
missile attacks fail and the enemy discovers you should you begin to seek
an altitude advantage.
If you're surprised or "bounced" (attacked from above) by enemy fighters,
immedi ately look for incoming missiles and take appropriate defensive
action. Missiles arrive faster than aircraft, and therefore must be
avoided first. Only then can you begin dogfighting or attempt to escape.
Missile Exchange
Often an air to-air battle begins soon after you've de stroyed a target,
and enemy fighters are vectored to intercept The result, quite frequently,
is a head-to-head face-off
In this Old West-style showdown each side starts with an exchange of long
to medium ranged radar guided missiles. Be prepared to decoy, jam, and
possibly chaff the "incoming." Once your radar missile is away switch to a
Sidewinder. You may get a second close range missile shot if the AMRAAM
fails.
The Early turn: One of the most difficult, but useful maneuvers in a head
to head match is the early turn. Against inexperienced pilots it's easy,
since green horns usually keep boring in, hoping for a cannon shot Against
experienced opponents an early turn requires fine timing; if you turn more
than a second or two ahead of the enemy you're telegraphing your
intentions. If you wait too long, you get no advantage.
Dealing with Enemy AAMs
Radar-Homing AAMs: The Russian AA-10 Alamo is a "fire and forget" missile
just like your AIM-120 AMRAAM. All other Russian radar-guided weapons are
semi active homers, which means that the firer must continue to "paint" you
with radar, because the missile homes on the reflected radar energy
You avoid radar-homing AAMs just like SAMs (see "Evading Radar Guided SAMs"
page 80). That is, use reduced EMV, ECM jamming, and ultimately chaff.
Decoys can be very effective. Note that the MiG-25 and MiG-31 carry
extremely long ranged radar AAMs. Low EMV, ECM and decoy tactics are
especially effective against these weapons.
IR-Homing AAMs: All IR homing AAMs are self guided, "fire and forget"
weapons Of these the AA-8 is the most dangerous because of its second
generation IR seeker and great maneuverability. If enemy MiGs and Sukhois
close to AA-8 range (8 km) you're often in big trouble.
Techniques to evade IR AAMs are the same as those used against IR SAMs (see
"Evading IR Guided SAMs" page 82). That is, use the IR jammer at long
range, flares at short range; decoys also work.
In practice, many IR homers are fired at short ranges during a dogfight.
This means you've got to leap onto the IR jammer when you get a launch
warning, then dodge out of the missile`s 45° field of view immediately. At
dogfighting ranges missile flight times are very short you don't have time
to fool around! If this fails, or you delay too long, the Missile
Proximity Klaxon will go off. Now you've got bare seconds to react: dump
a flare immediately and dodge.
The older AA-2. AA-6. and AA-7 use first generation seekers. The enemy
must get on your tail before these missiles lock on. Keep him off your
tail and you avoid this entire class of weaponry.
Dogfighting Maneuvers
The essential rule in dogfighting is to get on the enemy's tail. On all
fighter aircraft guns and missile guidance systems only face forward. If
you're on the enemies tail you can shoot and he cannot. If you can't get
on his tail, at least try to place his aircraft ahead of you as much as
possible. So you have the maximum number of firing opportunities
Maintaining higher speed or altitude is valuable in a dogfight. A plane
slower and lower can only dodge attacks. A plane faster or higher can
attack or retreat as desired. Having a higher speed or altitude is termed
the "energy advantage".
If the enemy is behind you, there are various classic escape maneuvers:
Turning Inside, the Scissors, the Immelmann, the Split-S. and the Yo Yo.
Not only should you master them, but also learn to recognize them.
Turning inside: The simplest solution to an enemy plane coming up behind
you is turn toward him. If you're turning faster than he, you'll gradually
circle around and get on his tail. This kind of a "turn match" is
frequently seen when greenhorns dogfight Of course, if the enemy is turning
faster than you, he will eventually come around behind you. If this
happens try something else immediately. The longer you wait the worse it
gets, until he lines up a shot and toasts you.
Scissors: A more complex way to out turn an enemy aircraft is the scissors
maneuver. Begin a turn toward him, but once he begins to turn with you,
quickly roll over to turn in the other direction. This opens the scissors.
As the enemy realizes you've turned away and turns toward you again, you
reverse the procedure and roll back toward him again. If your turns were
quicker and tighter than his, and / or you're a slower plane, he will
eventually pass in front of you. This allows you to get onto his tail.
Novice pilots trying to turn with you can be lured into a scissors with
ease. Even if their planes turn better, their slow reactions to each
scissor opening and closing will quickly give you the edge. More
experienced enemies may avoid this tactic by anticipating your next turn
and blasting you (if they`re less maneuver- able),or by pulling up and over
in a Yo-Yo (if they're faster).
Immelmann Turn: This maneuver is an excellent way to reverse direction
quickly. First you perform a half loop up wards to reverse direction, then
a half roll to right your aircraft. If an enemy aircraft is behind you, an
Immelmann can bring you nose to-nose with him. Note that an Immelmann
gives you to an altitude gain but costs speed, since a half-loop upward
slows you down significantly.
Split-S turn: This maneuver complements the Immelmann. Begin by rolling
inverted, then pull the stick back to half loop downward. Many pilots
begin the loop before the roll is completed, roll ing the plane while
looping. The Split-S causes you to lose considerable altitude so it's
often wise to reduce throttle and/or use speed brakes to minimize altitude
loss.
The Split-S complements the Immel mann because you gain speed and lose
altitude. Unwary fighter pilots have sometimes tried to Split-S into or
away from the enemy without remembering their altitude. The result can be
a Split-S right into the ground!
Yo-Yo turn: This maneuver is used mainly by higher speed jets against
slower opponents. Therefore the relatively slow F-117A has little occasion
to use it. However, you may see enemy MiGs at tempting it against you!
This turn also re quires excellent cockpit visibility, something the F-117A
definitely lacks.
In a Yo Yo turn you climb and roll toward the enemy until he`s visible out
the top of your canopy. Then pull over into a dive while still turning.
During the dive you roll the plane to help line up your shot. Very often
you'll take that shot while inverted
Because a Yo Yo requires good spatial perception, first practise it using
the Slot View (if alone) or Tacti View. In combat conditions switching to
a wide angle view is extremely helpful in pulling the HUD around onto the
enemy after you come over the top. Then you can switch back to normal view
again.
In effect a Yo Yo is a very big turn in three dimensions. Most of the turn
radius is "consumed" with the climbing and diving, allowing a faster plane
to travel farther and turn wider, yet still come out on the tail of the
more maneuverable plane. American F- 4 Phantom pilots used this maneuver
with great success against slower but more maneuverable MiG 21s over North
Vietnam during the Vietnam war.
Note that the best defense against a Yo-Yo is to reverse your turn or use
the third dimension yourself (usually by going into a split-S).
Enemy Guns
The enemy has cannon equivalent to yours in range and power. However the
enemy still uses old "predicting" gunsights. This means they are required
to get behind you before they can make a decent shot. In addition, all but
the most elite pilots will be slow to fire, since they must place the
gunsight on the target and keep it there to score a hit.
If you sense the enemy is behind you and ready to fire cannons "jinking"
(small violent moves in random directions) can throw off his aim.
MISSION BRIEFING
Mission Types
Rules of Engagement (ROE) set forth guidelines restricting what targets a
pilot can and cannot attack and to what extent you may expose your fighter.
In Cold and Limited War situations it is imperative that the enemy not know
exactly who or what performed the attack. This allows the politicians to
say whatever they want
In Cold War situations the State Department must have "deniability" for
every mission. If the mission is successful and the political climate
good, the US may claim credit for the deed. In other cases, however,
America may not wish to attach its name to the action
You may attack and destroy specified targets only. Engagement of other
targets is prohibited unless if they fire first, or have spotted your
plane. You must avoid visual detection by the enemy. Enemy air or ground
forces that do detect you should be destroyed, to prevent embarrassing
disclosures. Neutrals are considered friendly at all times, and you should
avoid detection by them at all costs.
You are warned when enemy radar returns are good enough to spot your craft,
or when enemy aircraft come close enough to visually identify you. These
enemies should be destroyed, although the effort can be counterproductive
if the attack generates lots of additional sightings!
The State Department may require deniability, since American aid to the
combatants may need to be secret. However, since there is a war, and
military targets are being destroyed, you will be rewarded for destroying
enemy military targets.
Conventional War
You may attack and destroy specified targets only. Other targets with
active weaponry (i.e.. which could attack your craft) may be attacked.
You may attack these military targets even if they haven't seen you yet.
You must never attack non-military targets unless required by orders.
Neutrals are considered friendly at all times, and you should avoid
detection by them.
In a Conventional War you are allowed unrestricted conventional attacks on
enemy territory. This includes civilian targets formerly forbidden.
However, targets that represent an immediate military threat are most
important. Therefore destroying enemy aircraft, airbases, SAMs, radars,
depots, HQs, etc, gives more reward than bridges, oil refineries, oil wells
and platforms, etc. Even conventional wars are fought for short term goals
(such as the Grenada invasion in 1983, the Falklands Islands campaign of
1984, and Desert Storm of 1991).
You must attack and destroy all targets specifically required by your
orders. In addition, any other targets in enemy territory may be
destroyed, including civilian targets. If able to select additional
targets, select those with immediate military capability first. Neutrals
are considered friendly at all times, and you should avoid detection by
them.
Air-To-Air Missions
Here an important personage is travelling by planes your job is to make
sure he doesn't arrive! The plane takes off about the same time as your
own. Remember that his plane, your objective, is the flashing dot on the
satellite map (left MFD)
Although it`s possible to just fly to his destination and wait, roving
fighter patrols or local air defenses will eventually spot you. In
general, the wiser approach is to find the best way to "sneak through"
enemy patrols and SAM radars to intercept him en-route
In Limited or Conventional War you can take down his plane and escourt with
AMRAAMs. In a Cold War situation you'll need to close for a clean
Sidewinder or gun shot. Remember, though, that if the fighter escorts get
a visual ID on your plane you must "zap" them too. If your attack location
is well away from any ground radars or Mainstay AEW & C planes. You can
attack from above, hit your man, drop a decoy to confuse them and zoom away
with maximum speed at low altitude (say 200').
Intercepting Terrorists or Commandos
In this mission you know a transport plane. accompanied by fighters, will
head for friendly territory. Your objective is to eliminate them before
they arrive. The problem is you don't know their destination
As you take off, watch the enemy aircraft carefully. Circle around a bit,
observing their course until you can guess their objective. Once you know
their goal, it`s easy pick a nice quiet spot to ambush them. Often you can
stay in friendly territory all the way!
Eliminating a Fighter Patrol
Enemy fighter groups usually patrol near their own air defense systems, and
are supported by Mainstay AEW&C planes, so going in after them can cause
quite a battle One trick to avoid this mess is to publicize your presence
in a nearby area with little or no SAM coverage, and with no nearby
airbases. If you can lure the fighter patrol to this spot, the battle may
be much easier.
Once you've "dangled the lure," take a low profile. so you can ambush the
enemy fighters as they arrive. As in many other aspects of modern warfare,
getting the first shot is a big advantage.
Destroying a Recon Bomber
In most cases you must chase an enemy plane on its way home. Catch and
attack him as quickly as possible. The longer you delay, the closer he
gets to SAM cover and fighter aid. This is one mission where climbing to a
higher altitude can be rewarding you travel faster and farther at high
altitude.
Attacking a Cruise Missile Bomber
These aircraft cruise deep behind their own lines, guarded by SAMs and
closely escorted by fighters. Given the defenses, attacking these planes
is like hitting a ground target. You need to sneak or punch your way
through defenses, elude counterattacks and blast the primary, just like a
strike mission.
Taking Down The Mainstay
The IL-76 "Mainstay" AEW&C plane is the most difficult aircraft target.
Sooner or later its radar will see you, forcing you to fight through
fighters and SAMs to reach it. Make your approach as stealthy as possible.
Destroying one or two crucial SAM radar sites on your way in can be useful
it opens a radar free corridor to the target, and at the same time may draw
off enemy interceptors, perhaps even some of the Mainstays fighter escort
Strike Missions
Dropping off or picking up items deep behind enemy territory seems rather
straightforward. After all, you don't have to fly into SAM batteries or go
head to head with fighter patrols.
Secret Airstrips
Instead, a secret airstrip challenges your flying skill. You must manage a
landing without an ILS to guide you. Worse, the strip is only half the
length of a normal runway You must land gently at low speed (under 160 kts,
preferably),and touch down near the start. Otherwise you`ll roll off the
other end and crash! To make matters worse, the strip's lights are only
for a limited time. Make a note of the time the lights go off, then
periodically check the Waypoints screen on the right MFD to see how much
time you`ve got. Once the lights are out landing is virtually impossible.
Airdrops
In these missions your job is to avoid action and just fly over a radio
beacon that`s quite clear on your HUD. The only real worry is reaching the
beacon before it is turned off. Make note of the "turn off" time and
periodically check the Waypoints screen. Once the beacon turns off there`s
no way to find the drop site
Photo Recon Runs
Photo runs over enemy troop concentrations and/or near SAMs are especially
nerve-wracking. You may need to take out a SAM before making the run. If
shoulder fired SAMs infest the area, your only hope is to dump a decoy
before you start, run your IR jammer as long as you can, and/or
periodically dump flares.
Striking SAMs
Destroying a SAM battery requires that you "sneak up" on it , as best you
can, then nail the radar first with a Maverick or HARM. With the radar out
of action, the missiles are helpless. Unless there are other SAMs nearby
you can have a strafing "picnic" until a fighter patrol shows up.
Remember that the safest place around a SAM battery is directly above it.
The radar cannot look straight up, and the longer-ranged missiles (such as
the SA-2, -5, -10 and 12) have a minimum range of 4 to 5 km.
Hitting the Sub Pens at Severomorsk
The Severomorsk submarine pens in the North Cape are a unique and special
target. These must be attacked by toss bombing from the north you must
place an FAE through the sea doors. This means flying straight at the
mountain and pulling up at the last second.
Beware of the Krivak class frigates patrolling to seaward of this base
Sinking Ships
Don't underestimate enemy warships, especially those of the Soviet Northern
Fleet. The larger ships have exceptionally good radar and very powerful
SAMs. Patrol ships can be knocked out with a single missile, but a task
force has so many ships that any close approach means you'll be dodging
missiles left and right.
When fighting a Conventional War with Libya, or in the Persian Gulf, be
careful about attacking merchant ships. Avoid those on the high seas or
near friendly coast lines: only attack ships cfose to enemy ports or
shore. Otherwise you could end up hitting a neutral ship by accident.
AREAS OF CONFLICT
The Persian Gulf: 1984
Since the overthrow of the pro US Shah in 1979, Iran has been ruled by
Shi`ite radicals. In September, 1980, Iraq attacked Iran, beginning a
costly war. Both combat ants are viewed with distrust by the Arah states
along the Persian Gulf. Irans use of international terrorism as a tool of
foreign policy has not improved the nations image
Level of Conflict
Cold War: Iran's use of terrorism has been very effective to date.
Americas confused response to the hostage crisis in the early 1980s created
a dangerous rift between the two nations.
Limited War: Iran and Iraq have been fighting a limited war since 1980.
US forces may eventually become involved in assuring the continued flow of
oil through the Straits of Hormuz.
Conventional War: The Soviets could invade Iran as part of a wider NATO
Warsaw Pact conflict, or as a counter to the Shi'ite radicals, who would
like to spread their revolution to the USSR's Moslem population.
Iranian Military Forces
Under the Shah, Iran's oil rich finances were invested in US military
equipment Since the revolution many of these complex weapons have failed
for lack of spare parts and maintenance, while many of the rest have been
damaged or destroyed in the Iraq war
Air Defenses: MIM 23B "Hawk" batteries are Iran's longest ranged SAMs
Rapier batteries. Sold by Britain to Iran, are fast, but shorter ranged,
and hindered by a fire control system that is primarily visual. The
Tigercat, an antiquated British design appears in less important areas.
Many Tigercat sites have little or no radar, since the missile is designed
for visual control. The Seacat is a naval version of the Tigercat found on
Iranian Vosper Mark 5 type frigates.
Air Force: This service arm is composed primarily of US built aircraft
acquired during the Shah's rule. Before the outbreak of the Iran Iraq war
the Air Force had a nominal strength of 75 F-14 Tomcats, about 200 F-4D and
F-4E Phantom IIs, and 140 F-5E Tiger IIs. Iranian fighters are equipped
with AIM 9H Sidewinders, one of the best first generation IR AAMs. The F 4
Phantoms are designed to carry the AIM-7F Sparrow long-range radar homing
missile.
Iran has few naval reconnaissance bombers, and most of those are P-3C
Orions with inoperative electronic gear. However, it's possible that long
range Soviet Tu-95 "Bear" bombers may make an appearance, flying from
Afghanistan or Yemen.
Iran has a variety of small, medium and large air transports, including the
American C-130 Hercules and Boeing 707 and 747 transports. The exact types
available vary greatly, depending on the supply of spare parts and the
presence of knowledge able mechanics Given Iran's dislike of the West.
Some consider it likely that she will shop in Russia for the next
transports bought. Perhaps the new and very flexible An-72 "Coaler".
Naval Forces: The Iranian Navy has suffered greatly in the Iran-Iraq war,
since most resources go into the army and air force. Many ships were
damaged in the fighting and remain in disrepair: others have deteriorated
badly for lack of maintainence
It is believed that one or more of the four Vosper Mark 5 frigates are
still functional These 1,100-ton ships include a surface-to surface missile
(SSM), Seacat SAMs and a 4.5" gun turret. Occasional patrols by these or
smaller ships can be expected in the region of Kharg Island or in the
Straits of Hormuz
Iran's Shi`ite "Guards" also man a large number of fast motor boats called
"Mosqui- toes." The crews carry rocket-propelled grenades to attack
shipping and shoulder launched IR SAMs to protect themselves from air and
helicopter attack. These boats are based all along the Iranian coast,
especially at Bandar 'Abbas, and at a variety of offshore oil platforms.
Iranian Cities and Targets
Upper Khuzestan Triangle - Dezful, Masjed Soleyman, Ahvaz: These cities
are the main "rear areas" behind the Iraq-Iran battlefront. They have a
variety of SAMs. Although all originally had airbase facilities, it is
believed that only Masjed Soleyman`s is still intact.
Abadan: This city is located at the final junction of the Tigris and
Euphrates Rivers. Numerous battles in and around this area have destroyed
a large part of the city The surrounding countryside is now reverting to a
poisonous marshland in the aftermath of heavy fighting, which included the
use of chemical weapons.
Bandar Khomenyi: This is the main Iranian military base behind the
southern part of the Iran Iraq front. A major staging base for military
supplies and munitions of all sorts. It has a large airbase, powerful SAM
batteries, and a major military HQ.
Kharg lsland: This oil rich island is covered with refineries, storage
tanks, and port facilities. Until the Iran-Iraq war it was the greatest
oil terminal in the world. Repeated attacks have ruined many of the
facilities. Now protected by SAM batteries and missile boats. It is still
Iran`s main outlet for oil. Beware that some offshore plat- forms in this
vicinity are now used by Shi`ite "Guards" as military bases.
Bushehr: This important coastal city was once a major oil port but is now
completely overshadowed by neighboring Kharg Island. The military forces
on its airbase and SAM batteries are not always first rate. But it is home
port for frigates and missile boats
Shiraz: This inland city is one of the largest Iranian cities: It
contains the nerve center for Iran's southern military command. There is
an exceptionally large airbase here, and it is protected by a powerful SAM
battery.
Esfahan: Nestled in a a large pass of the Zagros Mountains, Esfahan is the
"gateway" to north western Iran. As a transportation and population centre
it naturally boasts an airfield, and SAM sites protecting it.
Bandar-e Lengeh: This western city on the Straits of Hormuz has a minor
military base, including an airfield and SAM battery. However, its primary
function is civilian, serving the large oil fields in this area.
Bandar 'Abbas: This city is Iran's major military base on the Straits of
Hormuz Major Iranian Navy elements are based here, as well as the latest
SAMs and a large, well-equipped airbase.
Friendly Bases
CVN at Sea: This huge 80,000 ton nuclear carrier is the class ship of the
latest and most powerful program of aircraft carriers. Normally assigned
to the Pacific Fleet, it is prepared to visit the Indian Ocean at any time.
Ras as Saffaniyah: This is Saudi Arabia's northern most oil terminal and
port along the Gulf. Its airfield is in a useful strategic location.
Basing privileges for a secret stealth mission can be arranged with the pro
American Saudi monarchy
Dhahran and Al Hufuf: Dhahran is Saudi Arabia`s largest city on the
Persian Gulf, making its airfield an unwise choice for stealth aircraft
operations. However, the Al Hufuf airfield slightly inland is a
strategically useful and less public position for basing missions
As Salamiyah: This small airbase outside of the capital Riyadh is a nice
quiet location where clandestine missions can be organized easily.
Bahrain: This small island nation is strongly pro American, providing
large naval and airbase facilities for US military forces.
Neutral Bases
Kuwait City: Iranian threats and attacks have caused Kuwait to seek US
military support. The Kuwait City airport can be used to stage missions
that demonstrate US support of Kuwait, or for emergency landings, but,
fearful of increased Iranian hostility Kuwait will not grant US basing
rights.
Qatar: This small independent nation works hard at neutrality, probably
because it has strong pro US and strong pro Iranian factions. Although
missions are`nt regularly staged from here, it is possible to launch
specific clandestine missions or carry out emergency landings
Ruweiss and Tarif in the United Arab Emirates: These small oil ports of
the UAE are not especially friendly to the American cause. But the UAE is
a decentral ized government, and US pressure in the right places can permit
clandestine missions or emergency landings.
Abu Dhabi and Khafi in the UAE: Abu Dhabi is the major city of the UAE
where neutrality is most important. Staging missions or emergency landings
from here s very difficult, but not impossible. The large airfield at
Khafi is the most strategically useful of all UAe airfields it is the
closest base to south-central Iran. But political problems make the use of
this base difficult to impossible.
Muscat in Oman: Oman is careful to remain neutral in all affairs, but it
is strongly pro Western. For example, much of its army is trained and
officered by "retired" British military personnel. The military portion of
the Muscat airfield is available for missions and emergency landings,
provided everything remains secret and politically "deniable"
Europes North Cape: 1985
The North Cape area is shared by four nations: Norway, Sweden, Finland and
the Soviet Union. their political orientations parallel their geographic
locations: Norway belongs to NATO, Sweden is a pro-Western neutral,
Finland is a pro-Eastern neutral and the USSR, of course, leads the eastern
Bloc.
Cold War: Because of the threat to the Atlantic posed by the Soviet
Northern Fleet NATO and Soviet forces are constantly sparring with each
other, testing the others responses and jockeying for position should
hostilities erupt. Officially at peace the two sides wage a covert
conflict of intelligence gathering and military that could turn deadly in
an instant.
Level of Conflict
Limited War: If US-Soviet foreign policy were conducted with greater
hostility the North Cape would be ideal for raids or retaliations.
Conventional War: If the balloon goes up, the Soviet Northern Fleet would
make sorties into the Atlantic: Soviet troops would cross into Norway;
Mainstays and MiGs would cloud the skies. Getting in and out with your
skin intact would be very very tricky!
Regional Military Forces
In terms of global politics, the North Cape is the single most important
military region in the Soviet Union. Murmansk is its only year round open
sea access to the Atlantic Ocean. Soviet SSBNs (ballistic missile nuclear
submarines), the heart of nuclear deterrence, sail from here into the
Atlantic and Arctic Oceans. The Soviet Northern Fleet protects these
invaluable weapons, as well as maintaining a credible threat to NATO`s
Atlantic lifelines
Norway fields a large, well equipped force tailored for a dogged defense of
its cold mountainous homeland. The northern bases have only token
Norwegian garrisons but NATO plans to strongly reinforce the lightly
defended northern areas with air, naval and marine forces should the
shooting start.
Sweden's armed forces are designed to make the USSR (or anyone) think twice
about violating its neutrality. Swedish forces are well equipped and well
trained, and boast a nationwide reserve system that makes a large part of
the citizenry part time soldiers.
Finland fields a much smaller and less sophisticated force than its
neighbors Although fiercely independent, Finland has learned to accommodate
the desires of its powerful neighbor, the Soviet Union. The Soviets
maintain this "friendly" attitude by garrisoning powerful military forces
near the Finnish border, and strongly encoraging Finland to buy Soviet
military equipment.
Soviet Air Defenses
The Kola peninsula is vital to the USSR because it provides access to NATOs
lines of communications. However, its close proximity to Russia makes it
particularly vulnerable to NATO counterstrokes. Consequently, the Kola
peninsula is likely to prove one of the most challenging anti aircraft
environments in the world
Long-rangeSAMs: the older SA-2s and SA-5s have been undergoing continual
upgrade to SA-10 and SA-12 quality. The entire system is enhanced by the
LPAR early warning radar system at Kirovsk.
Light SAMs: Soviet ground forces in this area are outfitted with the usual
battlefield SAMs, including the older SA-9 and SA- 13 IR missiles, as well
as the newer SA-8 and SA-11 radar guided ones. Mobile infantry carrying
SA-7 and SA-14 shoulder launched IR SAMs are a significant threat as well.
Check out your Intelligence Briefing for "enemy troops."
The PVO and Naval Aviation
Fighters: This region is defended partly by PVO (National Air Defense)
units with MiG-25 and MiG-31 interceptors using long-range radar homing
AAMs. Naval aviation fighters operating from carriers or land strips
include the Yak 38 V/STOL jet and the new Su-27 multi purpose fighter.
During wartime shorter-ranged units may arrive including MiG 29 and Su-27
dogfighters with short-range IR missiles as well as long range radar
weapons.
Reconnaissance Bombers: Many long range Tu-95D "Bears" are based in this
area. To keep tabs on NATO naval activity in the North Atlantic. A
nuisance in peacetime, these planes pose a more serious threat in war
eliminating them - and thus blinding the Soviet high command - is always a
high priority in NATO war plans.
Transports: The Soviet Union possesses numerous air transports for its
huge force of airborne units. The most modern of these is the jet
propelled An-72 "Coaler" which is particularly suited to fast, high
priority missions like inserting commando teams or transporting critical
command personnel.
AEW&C Aircraft: The Soviets routinely deploy IL-76 "Mainstay" aircraft in
the region. The 300+ mile radars on these planes may be your most
formidable enemy.
The Soviet Red Banner Northern Fleet
The USSR's Northern Fleet offers both tempting targets and a significant
threat. Its modern Sovremennyy-class destroyers carry SA-N-7 missiles.
While Krivak class fig ates sport the SA N 4. the larger Kiev class
carrier has the powerful SA-N-6, a sea going equivalent of the SA-10.
These warships are more than capable of defending themselves. Stationed
off the northern coast, they significantly extend the Soviet anti- aircraft
umbrella.
In addition to these ships' SAMs, Kiev-class carriers mount a complement of
Yak-38 "jump jet" fighters. While less capable than ground based fighters,
the British Harriers in the Falklands taught the world not to underestimate
the capabilities of such planes.
An upcoming addition to the Northern Fleet is a class of huge aircraft
carriers fitting out in the Crimea. Tentatively titled the Kremlin-class,
these ships are expected to join the fleet soon
Soviet Cities and Targets
Murmansk: This major city is the Soviet Union`s only ice free port with
access to the Atlantic Ocean. Its great piers and depots support not only
a steady stream of merchant shipping, but the powerful Red Banner Northern
Fleet. Murmansk is literally 'at the end of the line." In this case a long
railway line that runs southward 700 miles to Leningrad.
Murmansk is the nerve center of the USSR's powerful air forces, including
both air defense planes and naval aviation of the Northern Fleet.
Satellite airfields surround the city, including large bases at Kildenstroy
and Kilpyaur. The great Severomorsk submarine pens are also near Murmansk.
This underground base is the home port for the new Typhoon class ballistic
missile submarine.
The Northern Fleet includes, roughly, one aircraft carrier, 75 other major
surface warships, one marine brigade, 133 submarines, and 446 naval
aircraft. The protection of its bases is the duty of 12 divisions of the
Red Army (about 300,000 men) and 150 planes of Frontal Aviation (air force
planes supporting the army) and the PVO (air force interceptors guarding
the border).
Pechenga: This town is the USSR's forward most military base in the far
north and the inevitable staging point for any invasion into NATO
territory. Although it has an airbase and strong SAM defenses. The
Polyarnyy airbase complex to the east is somewhat larger
Monchegorsk and Olenegorsk: Near the base of the Kola peninsula, these two
towns are major airbases for long-range naval aviation bombers, as well as
providing fighter and SAM cover to the railroad link between Murmansk and
the south.
Kandalaksha: This small port city is the main population centre at the
base of the Kola peninsula. South of the city lies the Loukhi air defense
complex, including a large SAM battery that covers this section of the
Murmansk-Leningrad rail line
Arkhangel'sk: Although closed by ice during the winter, Arkhangel`sk (the
USSR's largest city on the Atlantic) has excellent transportation
connections to the interior of Russia, and is almost totally invulnerable
to enemy attack. In addition to large port facilities, the city is
surrounded by military defenses, the most notable being the complexes at
Severodvinsk and Kushkushara, and units of the Northern Fleet which patrol
offshore in the White Sea.
Friendly Bases
Kautokeino: Located in the barren tundra of the Finnmarksvidda the
Kautokeino airfield is well suited for operations across the top of Finland
to Murmansk. The population is very small and the entire area well
defended by tundra swamps and bogs in summer, or sub zero blizzards in
winter.
Lakselv: Located at the base of the Porsangen Fjord, Lakselv has an
airfield ideally suited to operations into Russia. It is far enough from
the border to survive the first few days of fighting, but close enough for
easy access.
CV Kennedy at Sea: Just recently, the Navy Secretary announced a new
wartime policy of sending aircraft carriers deep into the Norwegian Sea, to
challenge the USSRs fleet near its home. Although considered suicidal by
some, this policy is certainly useful for launching stealth missions. Here
CV67, one of the conventional carriers with the US Atlantic Fleet, makes a
quick dash to the North Cape to launch your mission
Neutral Bases
Available neutral bases in this region are all Swedish. Sweden is strictly
neutral in international politics, but economically closely tied to the
Western Bloc. Given recent events and aggressive Soviet moves, it's not
unlikely that a few clandestine stealth missions, or emergency landings,
would be allowed at northern Swedish airbases
Kiruna: the northernmost airfield in Sweden, this base is located in the
nearly unpopulated foothills of the Esrange Mountains.
Gallivare: Although this airfield is also far north in Sweden, Gallivare
is a junction of rails and roads. In the summer months it is a popular
tourist area, with the Muddus National Park a few miles to the west.
Stealth missions operating from this base must be very discreet.
Lulea: This fairly populous city is the main Swedish military base in the
Northern Region. It is also a port on the Culf of Bothnia, the northern
most arm of the Baltic Sea.
Libya: 1986
Libya is ruled by Col. Mu'ammar al-Qadhaffi, leader of the secret army
organiza tion that deposed the former king in 1969. The capital city is
Tripoli and the nations chief source of wealth is oil sold to western
nations
Level of Conflict
Cold War: At times Libya has enthusiastically backed international
terrorism The US has already attacked tactical military targets in
retaliation for Libyas role in numerous incidents of international
terrorism in Europe and the Mediterranean
Limited War: The Libyan army has fought minor border clashes against Egypt
a US ally, that so far has proved considerably superior. Future limited
wars between Libya and any of her neighbors are possible.
Conventional War: In the event of NATO-Warsaw Pact conflict Libya is
expected to provide bases for Soviet aircraft and warships operating in the
Mediterranean. These bases could become the western most outposts of
Soviet forces in the Mediterranean
Libyan Military Forces
The Libyan Army has approximately 60,000 men. The Navy has 53 ships and
6,500 men, while the Air Force has about 530 planes, 30 combat helicopters
and 8,500 men. A paramilitary "Pan-African Legion" of about 10,000 also
exists. In addition Libya has built and supported a variety of training
camps for terrorist groups.
Libya buys most of its armaments from the Soviet Union with money earned
from selling its vast oil reserves to the West. Personnel are trained by
Soviet Military advisors, but national pride has prohibited any significant
Soviet presence
Air Defenses: Libyan air defenses use Soviet built equipment. SA-2
"Guideline" and SA-5 "Gammon" SAMs have been the backbone of Libyan air
defenses, but are being replaced by SA-10 "Grumble" and SA-12 "Gladiator"
systems.
Local ground forces use the SA-7 and SA-14 shoulder fired missiles. These
are also popular terrorist weapons, and can be expected in the vicinity of
terrorist camps. Libyan army units also use various medium-range SAMs,
including the SA-8, -9, -11 and -13.
Air Forces: The Libyan Air Force is composed of 140 MiG-23MF "Floggers" a
small number of MiG 25 "Foxbats" and old MiG-21s, and various Mirage 5D
fighter bombers. Your primary opponents will be MiG 23s and 25s, although
in Conventional War, or against higher quality pilots, you may encounter
MiG-29 "Fulcrums" flown by Soviet pilots.
Libya's antiquated C-130H and C-47 air transports (built in the US) will
probably be replaced by the new Soviet An-72 "Coaler" jet transport.
Naval Forces: The Libyan Navy is primarily composed of missile corvettes
and patrol boats. The largest of these are the 770 ton Russian built
Nanuchka II class armed with Styx surface-to surface missiles, SA-N4
surface to-air missiles, and a twin 57mm gun turret. The other boats
include the Soviet Osa-class, Italian built Wadi M`ragh class and the
French built La Combattante II types: these have poorer missiles and SA N
5 SAMs, or no SAMs at all.
Libyan Cities and Targets
Tripoli: the capital city of Libya has a large military civilian airbase
at Idris, and is well protected by SAM batteries. Until recently these
were long range SA-5 "Gammons," but there are indications that Soviet
military advisors have replaced them with SA-12 Gladiators. Tripoli is
also the site of a major army HQ, various military depots, oil storage
areas, and terrorist training camps. Missile boats often cruise off the
coast.
Sabha: This southern town is the main military base supporting Libyas
southerly border expansion. The most important military installations here
are the large airbase and the SAM battery protecting it.
Misratah and Sirt: These two coastal towns harbor low level military HQs
and oil storage tanks for refueling ships. Sirt is a secondary naval base,
supporting missile boats that cruise the western side of the "Line of
Death."
Ras Lanuf and Port Brega: Ras Lanuf is Libya's largest and newest oil
facility Port Brega is an older facility. still in operation despite the
completion of Ras Lanuf. A number of SAM batteries support the Port Brega
airfield, west of the town
Benghazi: This is the site of Libya's second largest military base and the
Benina airfield. It boasts a military HQ and small oil storage facilities.
Terrorists train in the western hills.
Al Badya: This sleepy coastal town in the mountainous Jabal al Akbar has
major military significance. It overlooks the narrow lonian Sea between
Libya and Greece making it an ideal site for anti ship missiles. There is
a small airstrip and SAM site as well
Oil Fields: The great oil fields of Libya are in the southeast where
thousands of wells pump crude to Ras Lanuf and Port Brega. Most of the
great fields have a few storage tanks on site, to hold crude oil
temporarily.
Friendly Bases
Sigonella on Sicily: The US maintains a military base at Trapani. The
Sigonella military field in southeastern Sicily is the main staging point
for air attacks against the North African coast
Neutral Bases
CV America at Sea: this 60,000-ton "Kitty Hawk" class conventional
aircraft carrier, designated CV66, often serves with the US Sixth Fleet in
the Med. A participant in recent raids against Tripoli and Benghazi, it is
ideally positioned for strikes against Benghazi, the Gulf of Sirte, or
targets deep in the Libyan desert.
These airbases are in neutral territory. You should not use these bases
unless specifically so ordered, or if you must make an emergency landing.
Suda Bay on Crete: This airfield, near the city of Khania, is not a US
base although it has been a major NATO air and naval base.
Halfar on Malta: On the island of Malta, and once a critical position for
the British Commonwealth in the Mediterranean. This base is now a neutral
port and sometime tourist haven.
Central Europe: 1986
Since World War II Europe has been divided into two hostile blocs. On one
side are the communist East European nations, created in the wake of Soviet
armies at the end of WWII. On the other side are the democratic Western
European nations. Since 1949 the West has been linked by NATO: In 1955
the East formalized an equivalent organization the Warsaw Pact dominated by
the USSR. From then to now the two geatest military organizations on earth
have eyed each other along the East-West German border.
Levels of Conflict
Cold War: This is the situation of the last 40 years. The two sides
maintain a wary posture, generally trying to avoid overt provocations.
Probing each other to gain information, stir discontent in the enemy
population, and gain psychological advan tages. The F-117A, designed for
clandestine penetration, is the perfect aircraft for the secret operations
common in this situation.
Limited War: Now the conflict is at the brink of open warfare, but armies
have not yet crossed borders. As hostilities escalate, the opportunity for
stealth missions increases Conventional War: Warsaw Pact tanks pour over
the West German border While NATO forces scramble to stem the onrushing
tide. On one hand lies the specter of conventional defeat. On the other
the disaster of thermonuclear war. Stealth aircraft airmobile raiding
groups, and long-range "smart" munitions make the dangerous crossing over
the front to hammer Soviet rear echelons. If they can isolate the Pact
spearheads from their base, they may give the politicians an OPportunity to
avert disaster
Military Forces
The Warsaw Pact can deploy almost three million men, about 80,000 armoured
fighting vehicles, and 6,000 combat aircraft. Against this juggernaut the
Western powers can field around two million men, 40,000 AFVs, and 4,000
combat aircraft. The numerical imbalance is partially offset by the higher
quality of the Western troops and equipment, presumably along with the
traditional advantages of the defense
Together, the two sides have almost ten thousand battlefield nuclear
weapons in Europe. These range from small. sub kiloton shells designed to
wipe out troop concent trations, to multi megaton city busters. Artillery,
planes. and missiles of all types and ranges can deliver these weapons.
At one time NATO felt it had to use nuclear weapons to compensate for
numerical inferiority. Today it has an alternative plan; "Air-land battle,
2000." In this NATO uses superior technology, including its stealth planes,
to attack deep in the rear of the Warsaw Pact armies. Destroying their
logistical support If this innovative strategy works, NATO need not use
nuclear weapons to stem the Red tide. However, failure would mean a choice
between nuclear holocaust and the loss of Europe to the Soviet Union.
Air Defenses
Equipment: Since the "Central Front" forms the focal point of the war, the
anti aircraft defenses on both sides are the most intensive in the world.
The Soviets are certain to deploy large quantities of their most modern
weapons, Sa-10s and Sa-12s for area defense. In some areas the older, less
effective SA-5 long-range systems may still be in place.
Radar guided SA-8s and SA1-11s are most commonly used for more local
defenses especially near important military concentrations or objectives.
A few are even sited near larger SAM batteries to provide local defense.
The shorter ranged infrared SA-9s and especially SA-13s may appear instead
if radar -guided weapons are not available At sea the Baltic missile boats
typically have either SA N-5 or SA-N-7 systems although Krivaks and larger
ships with SA N 4s can be expected in wartime
Pact Air Forces
The Soviet Air Force is the largest in the world, and one of the most
modern. It deploys a wide variety of interceptor, bomber, and support
aircraft. The Soviets know the value of air superiority and will give it
high priority.
Fighters: With 6,000 combat aircraft to choose from. You can bet the Red
Air Force will find a few to spare for you. If you're lucky, you`ll see
only second line MiG-23s but more likely quality dogfighters like the MiG
29 and Su 27 will be flying. In rear areas you're more likely to see long
range interceptors like MiG-25s and MiG-31s
Bombers: One of the most troublesome enemy bombers you`ll encounter is the
Tu-95 "Bear" modified to carry cruise missiles. A number of these craft in
orbit deep behind enemy lines gives them an "untouchable" airborne nuclear
force
AEW&C: The Soviet IL-76 "Mainstay" AEW&C was designed for work in this
kind of environment. Flying "racetrack" orbits deep behind friendly lines,
its powerful radars can see NATO air operations develop and radio
appropriate orders to various fighter squadrons. The effort to develop
these planes has been long and costly; the size weight, and expense of the
electronic gear is gigantic. Each plane is precious eliminating them would
cripple Soviet air operations
Transports: Thousands of air transports will shuttle back and forth on
both sides of the front line, carrying troops, raiding parties, munitions.
staff officers, etc. The new Soviet workhorse that flies anywhere and
carries almost anything is the An-72 "Coaler"
Naval Forces
The Soviet Baltic fleet, headquartered at Baltiysk outside of Kaliningrad,
controls 4 cruisers, 16 destroyers, 7 Krivak class large frigates, 22
missile boats and other light warships, 21 amphibious assault ships, and 45
submarines. It also controls the East German and Polish navies, which have
numerous additional frigates and missile boats. This force has two goals:
to cover the northern flank of the Warsaw Pact from air attack, and to
invade Denmark in the event of war.
Stealth missions will generally deal with the former, your problem being
how to penetrate the warship screen in the Baltic. The SA-N 5 is a first
generation IR homer and no serious threat. The SA-N-4 uses older pulse
radar guidance, but the new SA-N- 7 is a more serious problem. Fortunately
very few Baltic warships carry the powerful long ranged SA N-10.
Pact Cities and Targets
East Germany: During a Limited or Conventional War the main strength of
the Warsaw Pact forces will travel through here, surging into West Germany.
The greatest natural barrier in East Germany is the Elbe River, running
from the Czechoslovakian mountains northward to Hamburg. Destroying its
bridges would be cut off from the pact`s forward troops from their bases.
Covering the Pact's forward areas are two main air defense complexes, one
in the north near Wittstock and Wittenburg, another in the south just east
of Leipzig and Magdeburg. including the big radars at Mittenwalde and
Grossenhaim
Poland: In a NAtO-Pact conflict Poland is the "rear area" through which
Soviet troops and supplies would flow toward the front lines. Many
important HQs and depots are situated in the central and western part of
the nation. The Wista-Vistula river system divides Poland in half, from
north to south. Destroying the road and rail bridges can seriously damage
Pact operations. Polish defense complexes include a powerful system west
of Gdansk at Stupsk, and south of Lodz at Radom. In addition Warsaw is a
major transportation hub, so active SAM batteries can be expected in that
area during wartime.
Czechoslovakia: This Pact nation. separated from Germany by the Ore Moun
tains and the rugged highlands of the Bohemian Forest, is likely to play a
secondary role in wartime. Czechoslovakian defenses are also somewhat
lighter than East Germany and Poland. Tabor is the most significant
installation. Far to the east, guarding the entrance to Hungary and
southern Poland, is another defense complex at Konmarno.
Kaliningrad: This region of the USSR, named after the major seaport of
Kaliningrad (renamed from Konigsberg in 1945), is the Soviet "front-line"
on the Baltic. It includes a major over-the horizon (OTH) radar station,
as well as the Klaipeda Airbase.
Friendly Bases
West Germany, Holland, and Denmark are studded with airfields that could
serve as bases for stealth raids into Eastern Europe. They form a gentle,
north south cresent bulging west in the middle. Which is the most suitable
starting point for a particular airstrike depends mainly on the location of
the target. However, the F-117A unique characteristics will be most
effective in the areas only thinly covered by radar to the north and south
of the main arena. Therefore, deep penetration raids will usually start
from Denmark or southern Germany. Shorter tactical strikes, however must
fly directly into the mouth of the tiger.
Jutland Peninsula - Vandel and Leck: These far northern bases make ideal
jump-off points for raids out across the Baltic. Often it's easier to deal
with missile boats in the Baltic than the heavier SAM defenses in East
Germany and Poland
Nothern Germany (Hanover) - Ahlhorn and Gutersloh: These bases directly
behind British Army Of The Rhine (BAOR) face across the flat densly
populated North German plain, the most likely axis of advance should the
Warsar Pact attack NATO. therefore, they represent the most direct route
to one of the greatest concentrations of hostiles in the world.
Central Germany (Westphalia) - Rhein-Main and Ramstein: These bases are
the great, famous bases of American air power in Europe. Rhein Main is one
of the largest military bases in the world, while Ramstein is headquarters
for the 4th Tactical Air Force, America's combat air arm in Europe.
Southern Germany (Bavaria) - Neuberg Leipheim and Memmingen: These bases
are all Luftwaffe (air force of the Federal Republic of Germany) but like
many German bases, are entirely willing to host American aircraft as
needed. Any of these bases makes an excellent jump off point for missions
into Czechoslovakia
The Middle East: 1989
The Middle East has been the scene of constant tension and recurring
warfare since the United Nations formed the nation of Israel in 1948. In
the crucible of this conflict, the Israelis have forged a superior army and
air force that has consistantly outmatched its opponents. The threat to
Israel today comes from Syria and Iraq although Iraq has been significantly
worn down by eight years of warfare with Iran The Jordanians have adopted a
near-neutral policy and are not expected to take an active part in any near
future conflict. Lebanon has been torn apart by civil war and invasions by
Israel, Syria, and Palestinian refugees
The Syrians and Iraqis are supported financially largely by the Saudi
Arabians out receive their weapons and training from the USSR. Jordan and
Saudi Arabia act independently and have relatively strong ties to the West.
Level of Conflict
Cold War: For many years, Syria has engaged in the trainig and supplying
of various terrorist organizations, including the PLO, which has proved a
never ending source of annoyance to the Israelis. In addition, several
Western hostages are rumoured to be held somewhere in Syria.
Iraq is in the process of building the region's most formidable armed
force. The Iraqi military is working furiously to develop nuclear weapons,
and already has large stores of chemical and biological devices. Saddam
Hussein, Iraqs leader, ordered the use of these during the war with Iraq
and is rumored to have used them against Kurdish rebels in his own country.
Limited War: An Iraqi-backed Syrian invasion of Israel is underway and the
Israelis have called upon the US for support. The Jordanians, as expected,
are staying out of this fight for fear of losing what little armed force
they have to defend themselves against their powerful neighbors
Conventional War: In response to US air intervention in the Middle East
the USSR has sent air forces into the region to support its Syrian and
Iraqi allies. No superpower can keep its hands off all the oil that comes
from this vast desert region. This war could quickly flare into a global
superpower confrontation
Syrian Forces
Air Defenses: The Syrians use Soviet built equipment and are trained by
Soviet advisers. They possess over 75 batteries of surface to-air missiles
mostly SA-2 "Guidelines" and SA 5 "Gammons". Ground forces are equipped
with SA-7 and SA-14 shoulder fired missiles, and these can also be expected
in the vicinity of terrorist camps in Lebanon and Syria
Air Forces: The Syrian Arab Air Force is composed of over 450 combat
aircraft and 50,000 men. The majority of the interceptor aircraft
available are MiG-21s and MiG 23s, with one squadron of MiG-25s. The MiG
25 squadron is reportedly serviced and manned by East Germans and Russians.
Intelligence expects that MiG-21s and MiG- 23s will be your primary
opponents, although you may encounter MiG-25s and possibly new MiG-29s
flown by Soviet personnel.
Syrian Cities and Targets
Damascus: This ancient city, the capital of Syria, is situated east of a
gap in the coastal mountain ranges and was founded on the east west trade
route. Damascus is the major military base in Syria and home to a majority
of the Syrian Arab Air force. Sub stantial SAM batteries and a major
airbase are located west and southwest of the city.
Dayr As Zawr Hims and Palmyre: These towns support airbases that guard
Syria's northern and western border with turkey. Dayr Az Zawr is located
at an ancient crossing point on the Euphrates River. Palmyre is a desert
oasis town near the centre of Syria. Hims is northeast of Lebanon, helping
to surround that country. All of these cities are protected by substantial
air defense facilities.
Halab: Previously known as Aleppo, this city is located in the northern
hills of Syria near the turkish border. Aircraft based here cover the
Tuurkish border and can reach south to Israel or into the Mediterranean
Al Ladhiqyah: This town north of Lebanon on the Mediterranean coast is
near the Turkish border and supports the airbase closest to Cyprus. It is
not a shipping port but is a vacation spot and fishing center.
Iraqi Forces
Air Defenses: Iraq is just beginning to invest large resources in air
defense, but currently has only 10,000 men assigned to this branch.
Largely separated from enemies to the west and north, and just ending a
bloody, protracted war with Iran, it has concentrated most of its defense
against air attacks in the east. SAM batteries deployed are either SA 2
"Guidelines" or SA-5 "Gammons"
Air Forces: The Iraqi air force has modern equipment, but did not
demonstrate a high degree of training or skill during the war against Iran.
The main air defense aircraft are MiG 21s and Mirage F 1s, although a few
MiG 25s and MiG-29s are known to be in service.
Iraqi Cities and Targets
Baghdad: The capital city of Iraq is located between the Tigris and
Euphrates Rivers. Although low in strength due to war losses, major
elements of the Iraqi air force are based here. Outside the city is a
nuclear power plant that many believe is producing materials for nuclear
weapons
Mosul: The second largest city in Iraq also has heavy air defenses and a
nuclear facility is thought to be operating nearby. Probably because of
this and the close proximity to turkey, Mosul has heavy SAM protection.
Kirkuk, Habbabiyah, and H3: At these locations the Iraqis have airbases
ringing their country. Kirkuk faces Iran and H3 is an outpost at a pumping
station in the desert along a major oil pipeline to Syria.
Jordanian Forces
Air Defenses: Jordanian air defense is obsolete, relying primarily upon
the antiquated MIM 23B, "Hawk" missile system, a good weapon for the 1970s
but not for the late 1980s.
Air Forces: Jordanian air power, too, is limited to a couple of types.
The main type of aircraft is the US-built F-5, an inexpensive strike
fighter that is obsolete by todays standards. The other is the French
Mirage F-1, an outdated fighter bomber
Jordanian Cities and Targets
Amman: Amman is the capital of Jordan and home for the major elements of
the Royal Jordanian Air Force.
Ma' An: Outside this city is the Prince Hassan Airbase, where half of the
air forces combat planes are deployed. Planes were placed here to reach
the Sinai Peninsula but now that the Israelis have made peace with Egypt,
air elements here may be moved further north to cover the West Bank areas.
Friendly Bases
Akrotiri on Cyprus: Aircraft from this British airbase are capable of
reaching targets along the Mediterranean coast. US or Israeli aircraft
would not normally base there, but would use the facilities in an
emergency.
CVN Eisenhower at Sea: This 80,000 ton Nimitz class nuclear carrier often
serves with the US Sixth Fleet in the Mediterranean. Here it cruises off
the coast of Lebanon, positioned to strike anywhere along the Mediterranen
coast. Carrying a complement of approximately 85 aircraft, the Eisenhower
is constantly guarded by a combat air patrol of fighter planes.
Ramat David, Tel Nof, Lod, and Hatzerim: These Israeli airbases are home
for the fighters and fighter bombers of the air force many consider to be
the best in the world. Backed up against the sea by enemies or
non-friendly neutrals, the Israelis must be prepared to launch air defense
or attack missions in any of three directions. A long standing US ally,
Israel's bases would be shared freely with US forces during wartime
Malatya in Turkey: Turkey is a NATO ally and no friend of Iraq or Syria.
This airbase is home for aircraft assigned to defend Turkey's southeast
border and from here planes can reach the capitals and other targets within
both Iraq and Syria
Tabuk in Saudi Arabia: This minor airbase serves as a defensive post along
the Saudi Arabian frontier. In any armed conflict in the region, US
aircraft would only be allowed to land here in an emergency, unless
circumstances clearly called for Saudi Arabian support of US interests or
vice versa
Desert Storm: 1991
The western end of the Persian Gulf protrudes into the center of the map,
and around it lie the region's three most powerful nations: Iran, north of
the Gulf; to the west Iraqi and Saudi Arabia to the south. Between them
all, sitting astride the most valuable oil fields on Earth, is the tiny
Arab sheikdom of Kuwait.
Iran, the successor state to ancient Persia, is ruled by a radical
fundamentalist Shi'ite Moslem regime, a brutal government that has actively
tried to spread revolu tionary fundamentalism to its neighbors. Iran has a
large population and oil revenues to support a powerful military (though
obtaining modern military equipment has been difficult since 1979, when it
basically declared war on the world
Iraq is a populous Arab country centered on the fertile Tigris and
Euphrates river valleys. It has a Shi'ite Moslem majority but is ruled by
Saddam Husseins Baath Party which is dominated by Sunni Moslems Wealth from
oil revenues has enabled presi dent Saddam to build a well-equipped, modern
military, outfitted mainly with Soviet built equipment and trained by Red
Army advisers. In 1980, sensing potential weakness to the east. Saddam
ordered an invasion of Iran. For eight long years, the two countries
fought a savage and debilitating war of attrition. When a cease fire was
finally signed in 1988 neither side had gained anything except the deaths
of hundreds of thousands
The kingdom of Saudi Arabia is a vast, underpopulated desert ruled by a
conser native royal family. Like its neighbors, Saudi Arabia has spent
much of its considerable oil wealth on modern arms, purchased mainly from
the West. Like other Gulf states Saudi Arabia fears Iran's Islamic
fundamentalism will incite rebellion among its own populace. Accordingly,
Saudi Arabia lent monetary support to Saddams Iraq during the Iran Iraq war
Arrogant, oil rich Kuwait, with the highest per capita income in the world,
is disliked by all three Gulf giants. Kuwait has also spent freely on
armaments, but it is so small that it cannot really rely on arms for
protection. Instead, it trusts its staggering wealth to pay for its
troubles. Despite its longstanding border disputes with Iraq (over
ownership of some of the richest oil producing terrain known), Kuwait also
supported Iraq with cash during the Iran Iraq war.
1990 found Saddam Hussein in a bind. He had nothing to show for his
disasterous eight year war with Iran except staggering foreign debt. His
economy was depressed and his personal myth as a great Arab leader in
doubt.
To Saddam, it was clear that only a major move on the world stage could
recoup his losses and put his regime back on the road to glory. Kuwait,
virtually undefended the richest piece of real estate in the world, seemed
like an easy mark. Who would come to the aid of unloved Kuwait? If Iraq
absorbed Kuwait in a lightning invasion, Saddam was confident that the
nations of the world will bluster for a few weeks take note of his powerful
military, then accept it.
It was to be a costly mistake
Within days following the invasion, US air, ground, and naval forces
gathered in the area, and prepared to meet what was believed to be Saddams
next move: an invasion of Saudi Arabia. For several weeks the build up
continued and US forces dug in to the desert in Operation Desert Shield.
Almost unbelievably, the Iraqis did nothing but wait for the forces
opposing them to get stronger. Soon, US forces were joined by soldiers
from Great Britain, France, Egypt, Syria, and a host of others
While the build up continued Allied leaders demanded the "complete and
unconditional withdrawal of Iraqi forces from Kuwait." Saddam was
recalcitrant. Soon the US-led coalition had achieved an irresistible force
of men and equipment, airpower and seapower ..but Saddam refused to move
On January 16, 1991 US air forces led by F-117A stealth fighters began a
long withering bombardment of Iraqi strategic targets . . .
Levels of Conflict
Cold War: During the build up, the F-117A is used to fly reconnaissance
sorties over Iraq and occupied Kuwait to determine the strength and
dispositions of Iraqi forces
Limited War: During the first few weeks of the aerial bombardments,
Coalition forces are very careful to restrict their sorties to surgical
strikes. The tense political environment of the Gulf makes wanton
destruction unwise.
Conventional War: As the bombardment continues the the target list is
expanded until, when the ground troops finally go in, all military targets
are fair game.
Iraqi Military Forces
Iraq has the world's fourth largest standing army, deploying around 50
divisions with nearly a million troops under arms. Many of these soldiers
are poorly trained poorly motivated, and poorly led, but at the core of the
Iraqi army are the eight elite divisions of the Republican Guard, whose
morale is high and whose equipment is first rate.
Air Defenses: Iraq has invested heavily in surface to air missiles
especially SA-2 "Guidelines" SA 6 "Gainfuls" and SA9 "Gaskins" but you may
face almost any Soviet made SAM in the catalog. Older SAMs like the SA 2s
have been considerably improved by Iraq's domestic missile industry, which
has added enhancements like modern infrared terminal guidance systems.
Iraq also has a vast array of antiaircraft artillery ("triple-A"), but it
lacks modern fire control. It offers little threat, and isnt even
represented in the game.
Air Forces: The Al Quwwat al Jawwiya al lraquiya, the Iraqi Air force, has
over 500 modern combat planes, including a number of very formidable
fighters and interceptors. The types you are most likely to encounter are
the MiG-29 "Fulcrum" MiG 23 "Flogger" and the Mirage F-1E The F-1E is built
by the French Dassault Aviation company, and is a multi-role air
superiority/ground attack fighter with modern avion ics and the ability to
carry Exocet anti-ship missiles. Normally the F-1 is configured to carry
French Matra 550 air to air missiles, but the Iraqi planes may have been
altered to enable carriage of Soviet AAMs.
Kuwait Cities and Targets
Kuwait City: At the head of the Gulf is Kuwait City, capital of Kuwait and
home to nearly all the country's population. Occupying Iraqi troops have
made the city an armed camp, within which the Baathist secret police
conduct a reign of terror
Sea Island: The pumping station here gushes crude oil directly into the
Gulf, an act of Iraqi environmental terrorism.
Kuwait,Saudi Border: Look closely and you'll see Iraqi armored units
awaiting the Coalition invasion, or orders to attack Saudi Arabia to the
South
Iraqi Cities and Targets
Basra: Iraq`s second-largest city boasts an oil refinery and a major
airbase. Fixed Scud launching sites are located to the west.
Jalibah and Amarah: These are major Iraqi airbases. Capturing Jalibah
west of Basra, will be a goal of Coalition troops when the ground war gets
underway
Baghdad: Iraq's capital and largest city, Baghdad is also the country`s
military command center. Targets here include the Defense Ministry, the
Presidential Palace a nuclear weapons research plant, an oil refinery and a
major airbase
Samarra and Qaim: Biological weapons plants are located in these towns
Salman Pak: This is iraq's most important chemical weapons plant
Habbaniyah and Hadithah: Iraqi Air Force bases.
Mosul: Targets at this important northern city include a nuclear weapons
research facility and an airbase.
Kirkuk: Another major city, defended by an Iraqi airbase.
Samarra: This town is the home of another major chemical weapons plant
Irbil: The research facility here is an important part of Saddams nuclear
weapons project.
Friendly Bases
Tabuk, Ha'il, Buraydah, Shagra: These desert airstrips have been ex panded
for the use of Coalition planes making strikes into Iraq
Riyadh: The capital of Saudi Arabia, and equipped with a large airbase.
Riyadh is a frequent target of Iraqi Scud missile attacks.
Dhahran and Huffuf: Dhahran is perhaps the largest, most modern airbase
serving the Coalition
CV Constellation in the Gulf: Of course, Air Force (Lockheed) F-117As did
not actually fly from Navy carriers in the Gulf War, but naval air played
such an important part in the air campaign that we thought they shouldn`t
be overlooked. (And besides, the MicroProse F-117A is fully equipped to
launch from carriers.)
Vietnam: 1994
Now roughly 20 years since the end of the Vietnam war. The Vietnamese
military is expanding its hold in Southeast Asia, seeking to become a
regional superpower. Their first move was to officially absorb Laos into
Vietnam, and divide it into several provinces under direct Hanoi control.
Secondly. they pushed back into Cambodia under the pretense of solving the
confusing political situation there, and ousting once and for all Pol Pot's
threat of resurfacing as a tyrannical leader.
In the Soviet Union, meanwhile, the conservatives have had, enough of
reform and decadence, and have reasserted their dominance over the course
of the nations future They are now fueling regional communist states into
expansion and inciting revolution just like "the good old days." Now, only
pro-Western Thailand remains to stand against Soviet-backed Vietnamese
expansion in Southeast Asia - looks like the "domino theory" should be
dusted off again.
Level of Conflict
Cold War: As soon as it is clear that Vietnam has aggressive designs on
her neighbors, F-117A sorties are initiated over the area for recon and
selective strikes
Limited War: With the annexation of Laos and invasion of Cambodia, US
response intensifies. Ground troops are sent into the theater and
aggresive air activity is initiated
Conventional War: The Vietnamese invasion of Thailand initiates outright
war between US forces and the Vietnamese army. The full power of the US
military machine is again in action in Southeast Asia.
Vietnamese Military Forces
AirDefenses: The North Vietnamese use Soviet built equipment and are
trained by Soviet advisors. The majority of the SAMs deployed are SA 10
"Grumble" and SA-11 "Gadfly" Vietnamese ground forces are also equipped
with good Soviet equipment they carry SA 7B "Grail" shoulder launched
missiles, and some units are equipped with SA 9B "Gaskin."
Air Force: The majority of the fighter aircraft in the Vietnamese Air
Force are MiG 21s and MiG 23s some what out dated but still effective. The
soviets have also sold a substantial number of MiG 25s, a few MiG29
"Fulcrum" and intelligence reports sightings of the Su 27 as well; the
MiG29s and Su 27s are probably being operated by Soviet personnel.
Navy: the Vietnamese Navy consists only of a few torpedo boats transferred
to it from the navies of Communist China and the Soviet Union. From the
Soviets came 190-ton SO 1 class boats and from the Chinese came Shanghai II
class boats. Both these boats are antiquated compared to a modern navy.
but their crews may carry SA 7B "Grails".
End Of Part 2